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The following is a list of commonly seen attack plans on water maps.

Early Grunt Invasion
Find the enemy's island with an Oil Tanker then invade them with about 6 level 2 or 3 Footmen. This often destroys the enemy or hurts them severely. Sometimes the enemy is well defended enough to fight the invasion off. There is also an ultra version of this plan where 2 Transports show up with 12 Footmen or Footmen, and some Peasants.

Offensive Tower
Send over 5 Footmen and 1 Peasant, or some variation of Footmen and Peasants. Towers are set up to their way into the enemy town or Towers are built right in their town depending on what sort of defense they have. If the enemy tries to offensive Tower you, do whatever it takes to kill the enemy Peasants building the Towers. Run past the enemy Footmen or Grunts to do so because it's the Towers that will be the most damaging, not the Grunts or Footmen.

Read more about Offensive Towers .

Island Grabbers
These people start grabbing up all the islands they can. This is usually easy to beat if you recognize it early because they are so spread out, you can head from one island to an other claiming it back just like as seen in the game Risk? If the enemy is allowed to expand to and secure many islands, you may be in big trouble.

All Sea, No Land
The idea here is to not build any defenses, not even Towers, or Barracks, and build nothing but Battleships using 2-3 Shipyards. This is really risky and not recommended. You will have lots of ships but if someone invades you, you are dead. If you get luck or can prevent them from invading you, it works great.

Mostly Land And a Little Sea
Build only 1 Oil Tanker and use it to find the enemy. Don't build an Oil Rig. You have enough Oil, even on low resources, to build one Transport. The second you have enough Footmen, you invade. This is really risky. If your invasion fails, you are in trouble. Without a Navy the enemy will be able to blast you off the sea. If you continue to invade they will be expecting the invasion and will probably be able to more easily counter it.

Land and Sea
Build troops on your island to invade or defend AND you build Battleships and Destroyers to attack. This plan is often the best plan as it can counter nearly any other strategy. If the enemy goes all ships, invade them. If they go all land, your ships should take care of them. With this plan you are able to adjust your strategy either way.

Submarines Then Mages and Knights
The idea of this plan is to bypass the Battleships then build straight for Submarines. Build a Shipyard, get some Oil Tankers mining then using Oil Tankers locate the enemy. Build straight up to Keep or Stronghold and then build Submarines. You don't need to make a Foundry first to make Submarines and skipping it gives you a jump on resources. Many people have optimized this plan and building order such that they are making Submarines when other players are on their second or third Battleship. While the enemy is trying to fight the Submarines either stay at Keep and invade them with Knights, or upgrade to Castle for Mages. By the time the enemy has built Flying Machines to fight the Submarines, you either are invading them with Knights or you have Blizzard to kill the Battleships. This strategy when done by a master is hard to beat but is best countered by the Land and Sea plan. Use Destroyers to keep the enemy on their islands and head up to Blizzard yourself using hit and run tactics with Mages.

All Out Camping
In this plan the player just gives up all offense and plans for a defense against all invasions. The player puts a ring of Flying Machines around the island and puts Mages with Blizzard around to cast a Blizzard on any invasion. This defense can be hard to beat with Orcs. Human players can simply use Invisibility for hit and run Blizzard and Polymorph attacks. Make a Transport Invisible, then unload Mages, Polymorph the enemy Mages then get back in the Transport and run. Orc players should try to use Death Knights in hit and run attacks but the enemy can use Exorcism to finish them as they land. Try Bloodlusting the Ogres on a nearby island, put the Ogres in the Transport then quickly head over and unload ASAP.

High Seas Combat: No Ships
High Seas Combat is a special water map because you can win the game without really using ships. Players can use Goblin Sappers to blast through the Rocks to get to nearby Mines. You can also do a Foundry Hop in the streams connecting islands to hop your Peasant over to the other side. A common plan used by the experts on this map is to build an Oil Rig and Tankers. Next mine as much Oil as possible before the enemy destroys the Oil Rig which you allow to happen. Then head straight up to Ogres, Death Knights and Bloodlust. Build a Shipyard and Foundry deep in the stream away from any attack from the main body of water and build Transports. Load the Transports with Ogres with Bloodlust and Death Knights then invade. If the enemy has gone all sea or a mix, the often cannot fight off the group of Ogres and Death Knights. If the enemy has a blockade going outside your island use Death and Decay to clear it.

 
 
 

Ultimate Sea Defense
Orcs sometimes run into problems on water maps when dealing with Mages, Invisible Mages, and Invisible Transports. There is one nice formation you can set up that can easily defeat all of these as seen in the below pictures. For this set up you need one direction facing the enemy that is somewhat easy to wall, it can be large but it should be about 2 screens or less wide.

Build Wall Along Shore a Few Feet Back
Build a wall a bit back from the sea so that it can only be hit by Battleships close to the shore. The wall has to be complete leaving no holes. Several walls can be placed along the shore so the the enemy cannot build large buildings such as Barracks, and to make pathing difficult. The walls will also prevent Invisible Mages from getting into the Town.

Build Towers Behind the Wall
The Towers should be placed behind the wall in such a location that it can reach ANY unit that lands on the shore but yet still cannot be hit by Battleships. You will probably want Guard Towers as they are cheaper and will also fire at Dragons and Flying Machines.

Death Knights and Ogre-Mages
Keep the Death Knights back and bring them up close enough to cast Death and Decay when the enemy lands. You don't want the enemy to be able to Polymorph them from the edge of the shore so use hit and run Death and Decay. Use Ogre-Mages to cast Runes around the Transport as it lands or around any units that unload from the Invisible Transport.

Recon
Place Flying Machines around to spot any incoming attacks.

Repair
Have Peasants or Peons on hand to repair any damaged Towers or walls.

Final Instructions
When the enemy lands, begin casting Death and Decay or Blizzard followed by Runes. If the enemy uses Blizzard, try as quickly as possible to kill the Mage using Death and Decay, Runes or even Catapults. Repair any damage. Make sure the walls are complete so no Invisible Mages can get in. The following setup was used to hold off the constant attacks of four highly skilled players and was eventually killed off enough enemy units which made it possible to win the game.

What are you doing to prevent cheating?
The development team is currently doing everything it can to eliminate the possibility of cheating. Because the game requires gamers to have a personal account to play, we are able to identify and track cheaters much more closely. When we have identified cheaters, we have taken aggressive action to suspend or ban their accounts. World of Warcraft has many features specifically designed to detect, identify, and prevent cheating and hacking in the game. We also have a dedicated team that actively monitors and scans the game for the use of cheats and exploits regularly. Creating an environment of fair play that is free of cheating is very important to us and we are constantly investigating ways to make the experience of our customers better and more secure. As we continue to find new methods of combating cheating, we will certainly pursue and implement them.

Since the game has a language filter, can we curse/swear as much as we want?
Even though there is a language filter, excessive, unsolicited, and inappropriate language is not tolerated.

 

 

 

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