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Knowing how to control Battleships and fight against enemy Battleships is very important as it can often determine the outcome of a game on a water map. Control and knowledge are key.

Keep Ahead In the Upgrade Race
Don't let the enemy upgrade their ships by 2 or more upgrades. If the enemy is going to be going head to head with Battleships, upgrade both armor and cannons once, then upgrade armor and finally cannons again if the enemy matches your upgrades. The upgrade advantage will determine who wins many ship to ship battles.

Assume It Takes Two Hits to Kill an Enemy Battleship
Unless you are two levels or more in level below the enemy, it usually takes 2 full hits to sink a Battleship. Sometimes, however, the enemy will survive 2 full Battleship hits which will require a third shot to sink the enemy ship.

Have Two of Your Ships, and Only Two, Attack a Single Enemy Battleship At a Time
Because it usually takes two hits to kill an enemy, If you have three Battleship attacking one Juggernaught, what normally happens is the 2nd shot kills the enemy and the 3rd shot ends up being wasted. So command two Battleships attack one enemy and place the extra Battleship attack another enemy ship. If there are not any other enemy ships to attack feel free to attack with this extra ship as insurance that the enemy does not get lucky and survive two direct hits.

First Shot Determines Winner
Since it usually takes two shots to kill a Juggernaught, the first ship to get a full contact hit usually wins. Make an attempt to get the first full hit on the enemy while avoiding theirs.

You Cannot Afford Any Wasted Shot
One wasted hit can lose an entire battle. This is fundamental to capital ship control.

Prevent Battleships From Prematurely Firing
You Battleships will fire on any enemy that comes into their attack range when they are on a stop command. If your ships are just sitting there and the enemy moves in toward it, often the Battleships will fire, but fire over the enemy Juggernaughts because they are moving toward the Battleships. Prevent this by keeping your Battleships moving at all times. If this is not possible keep them out of the way of well traveled sea paths so the enemy cannot ambush them then send them in once the enemy attacks.

Keep All Your Ships Together!
Wait for all your ships to be together before going in. Smaller numbers of tightly packed and well commanded ships can destroy large fleets if they are sent in one or two at a time instead of being grouped.

In team games and games in general, If you have one Battleship about to pop out, have your teammate wait for your ship to join the group before you both move to attack. Combining fleets is key.

If one of your ships falls behind, stop the fleet until that ship catches up. If you don't, you might possibly get in a battle in which that ship would be no help losing a battle where that ship might have made the difference.

A Severely Damaged Battleship is As Dangerous as With Full Hit Points
Although they only have a few hit points left, they can still fire at full power. Their one shot can still help sink many ships if the enemy does not notice how damaged they really are.

Make the Enemy Waste the First Shot!
Use a bait unit such as a fast Destroyer or Oil Tanker to trigger the first enemy shot, then quickly move in with your Battleships. The enemy ships will have their attack timers reset giving you the first shot which might ultimately win the battle for you.

 
 
 

The Overshoot

If a ship fires at a ship traveling directly toward it at a certain distance out, that ship's cannon ball will fire over that enemy ship landing behind it. That cannon ball will either only slightly damage the ship or complete miss it. This situation happens because the ship fires at a specific point where the enemy is, sort of like attack ground. By the time the cannon ball hits, the enemy ship being fired on has traveled forward beyond that firing point. This is the same for Catapults attacking moving ground troops. Think of your Battleship as a Catapult that fires shots which cannot lock on moving enemies but instead lands where the enemy is when you command it to attack.

Do not fire at ships coming toward you, instead move forward toward them until you are very close, then fire.

Ships will immediately fire on any enemy unit within range after completing construction from a Shipyard. When attacking enemy Shipyards move your ships away from it, firing from maximum range. When you see an enemy ship pop out, quickly move toward it so that it will fire over your ships. You can often destroy a newly completed ship without taking a single shot yourself. When it is you whose Shipyard is under attack, quickly move completed ships toward the enemy as soon as they pop out. Often if the enemy is not controlling their ships, they will fire over your ship, and you will get the first shot, which may win you the battle.

Watch your Battleships at all times when the enemy has the potential to destroy them. Often unwatched ships will be picked off by Submarines, enemy Battleships and occasionally Gryphons. If you cannot watch your ships, place them in some hidden area on the map.

Do not try to move away from an enemy Juggernaught as this Battleship is doing. The overshoot does not work when retreating. This Battleship will be hit with a full Juggernaught hit The overshoot trick only works when moving toward an enemy. If you try moving away from an enemy, they will get a direct hit instead of overshooting you. Never run away from a Battleship fight.


1 on 1 Juggernaught fight

If the enemy is stopped you attack them. Then you will be the first one to hit and you will win the battle. If you are moving toward them, keep moving toward them, let them fire, they will fire over you, then you attack them. The key is do not fire at them if they are moving toward you. If they are moving away from you or stopped then fire.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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