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Try Not to Build Cannon or Guard Towers On the Sea
New players assume that Towers are the best defense against ships but, Guard Towers and Cannons Towers on the shore are only good against Destroyers, Submarines and Transports. Most players use Battleships to attack rather than Destroyers which can easily and quickly destroy Towers in a few shots. You can't rely on Peasants to repair the Towers. One Tower can be destroyed in 2 shots of a Battleship. Towers can only occasionally finish off a damaged Battleship.
If you *must* build a defense against a land invasion, put Flying Machines around the edges of the shore (or Peasants), then place some Mages a few paces back to Blizzard anything that lands. This is the most common and best defense you will see. If you are unable to do that, try to use Catapults and Towers.
If you have a small enough area to defend and enough resources, build a nice straight wall and put Towers and Mages/Death Knights behind it out of range of Battleships. Then when the enemy lands, Blizzard them, and the Towers will also fire on them. Keep in mind this should not be done when attempting to fight sea battles in most circumstances because the cost of building the Towers will mean less ships for offensive battles. Spend resources on offense first, defense second. This defense can destroy large numbers of attackers, even as many as 5 players at once on a map like High Seas Combat but the situation has to be perfect for it to work. Use Ogres to lay down Runes on the shore when the enemy may land. If you see a Human Transport landing start Blizzarding just in case an Invisible Mage is unloading.
Don't Build Towers By the Sea When You Are Being Attacked By a Battleship
It is nearly impossible to build a Tower, complete it and upgrade it before the Battleship finishes it off. The Tower will be destroyed in one hit and you will have lost money and a Peasant. Instead build Catapults if you are being attacked by ships.
Don't Attack Battleships With Footman
The only things that can kill Battleships are ranged units such as Archers, Mages, and Catapults. Footman can only hit Transports that have landed on the shore.
Try Not to Attack Battleships With Archers
1 or 2 archers are not going to kill a Battleship unless the Battleship is severely damaged. There are just a few situations where you want to use Archers against Battleships such as a situation where you have lost control of the sea and you're down to your last units to defend. If you know the enemy has left a Battleship that has been severely damaged on the shore use hit and run hits against it with an Archer. Bloodlust Axe Throwers then send them in but make sure to spread them out. Cast Blizzards or Death and Decay to soften the ships up then send in an Axe Thrower to finish them off.
Don't Build a Destroyer As Your First Ship With Plans to Attack the Enemy
Do not send in a small number Destroyers to attack. Destroyers cannot easily destroy Battleships or ship buildings with their 2-35 damage attacks. Destroyers cannot easily kill an 1100 hit point Shipyard such little damage. By the time the Shipyard is close to being destroyed, the enemy may have a few Catapults to finish the Destroyers off. Destroyers just cannot deal enough damage in a short enough time to be worth using against buildings early in the game. You first attack ships should be Battleships unless your plan to use Destroyers to kill Transports. Use Destroyers for attacking Transports, Gryphons and Flying Machines.
Advanced players have developed a Destroyer rush where you depend on superior control against Battleships using hit and run tactics with Destroyers while the Battleships fire over it. This also requires a special building order to produce the optimal number (the most) of Destroyers in the shortest amount of time. It should not be attempted in real games unless the player knows what they are doing.
Don't Repair the Shipyards, Foundrys, Oil Refineries While They are Being Attacked
Know when to quit. The only reason you should repair a Shipyard while it is being attacked is if a ship is about to pop out and it will only pop out if the Shipyard is repaired, or there are reinforcements on the way. It's bad to lose a Shipyard but large numbers of Peasants should not be sacrificed in attempts to keep it alive unless it's absolutely necessary.
Repair Buildings Being Hit By Battleship When There Is No Way You Can Stop Them
As seen here, if you have only one Shipyard, without a Foundry, against 2 enemy Battleships and a Flying Machine, it's time to let the Shipyard be destroyed rather than sacrificing Peasants to keep the Shipyard alive let it be destroyed. By repairing the ill fated building you are just eating up valuable resources. Go build another Shipyard or building elsewhere. If your resources are limited you can't just keep repairing that building forever. If you continue to repair you're either going to lose more resources, or a lot of Peasants trying to repair it while it's under fire. This is also the case the Town Hall is being attacked. Build another Town Hall further away from the sea.
The only reason to repair something is if a unit is about to pop out and you are reasonably sure you can kill the units attacking your Shipyard. After the units pop out, let the building be destroyed.
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Don't Builds Submarines As Your Main Attack Force Not Knowing How to Properly Use Them
Submarines can be very effective when properly controlled when the enemy enemy does not yet have Flying Machines. The Trick keeping Submarines alive is to move them after they fire. When moving, Submarines are less likely to be hit by Battleship's Attack Ground. If Submarines are left in the same spot, the enemy will be able to figure out where the Submarines are and can kill them using attack ground, even without a Flying Machine. Pick a random movements for the Submarines so the enemy will be less likely to figure out where you will go next.
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