Warcraft III: Frozen Throne Warcraft III: Frozen Throne
 
 
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On Various Water Maps such as Spiral, Water Maze, and some others, you occasionally, get the chance to set up road blocks. This is a great task to give to idle Tankers once they have mined out their Oil spot. Road blocks have the potential for stopping Transports from getting through when the enemy is not directly controlling their ships.

Transports that are simply moved and not watched will stop at the Tanker Blockade.

Breaking through the Road Block

Transports don't seem to adhere the normal rules that apply to every other unit. They can pass right in between other units. It doesn't matter if units are in their way or not. The Transport will head right between them.

To get past Road Blocks select the Transport and instruct it to unload at a point past the Road Block. It will pass right through the Oil Tankers blocking the pass.

Usefulness of the Block

If the enemy knows how to get past the Road Block this trick is pointless but against most average players and a many good players, it works great.

Warcraft II: Tides of Darkness takes the continuing saga of Azeroth to the next level as the battle rages on over land, sea, and air. Using new weapons of war, including Dragons, Battleships, Elven Archers, Zeppelins, Death Knights and Juggernauts, both Humans and Orcs must use combined-arms tactics in an effort to become the true rulers of Azeroth.

Warcraft II is a real-time strategy game. You are responsible for building your economy and town while at the same time attacking and defending yourself against the enemy. Games begin with one Peasant/Peon or a pre placed town. The following three resources are necessary to that you must have to build your civilization: Gold, Lumber, and Oil.

 
 
 

Where the B is the building. A unit will try to come out at 1, if that's not possible at 2, and so on. When the left side of the building is blocked, the order reverses with the unit popping out at 11 first.

Knowing the way units pop out of a building, you can use this knowledge to allow you to transport Peasants over small to large bodies of water by building Shipyards and Foundrys in certain locations, and sometimes by repairing with multiple Peasants while the building is being built.

You can build a Shipyard and then quickly cancel it to allow Peasants to hop over a river in some locations.

High Seas combat features small rivers where the Foundry Hop can most easily be done. However there are other maps where it is possible.

Foundrys are often a good choice for placing in streams on High Seas Combat when you know the enemy is not on the other side of the river. If the enemy is on the other side you may have to fight to protect your Foundry to allow you to continue to build Battleships and Transports. Catapults can defend the Foundry early with Blizzard being used later on. However the enemy can also quickly send in two Goblin Sappers to finish off the Foundry which you can not easily stop.

Expansion Hop

Hop over to another island to expand to another Gold mine. You can do this without having a Transport or gathering Oil.

Offensive Hop

While you can hop to another island to build another town, you can also hop to another island to attack the enemy. Once you have hopped over to their island you have several options, you can Offensive Tower the other player and/or build some Barracks on their side to make units right inside their town. Both of these strategies require some stealthy movement. If the enemy spots the Towers or Barracks before they are completed they can often easily destroy them.

About the time you normally build a Shipyard, walk over to the stream, hit VS to build a Shipyard. Drag the Shipyard over the stream. Look at the green picture of the shipyard and keep moving it until you can see the Peasant will pop out on the desired side. It may take practice. Once the Shipyard starts building, cancel construction. If you did it right, the Peasant should hop out on the right side. If not, try it again. Be warned that canceled buildings eat up resources so don't cancel enough that it prevents you from building or training units.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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