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world of warcraft Gold
One of the most devastating attacks the enemy can make is to destroy Peons that are mining Gold or harvesting Lumber. Because resources allow you to continue advancing along the tech tree and allow you to build more units, losing Peons that are mining Gold and Lumber can be a death blow. Therefore is very important to protect the Peons mining Gold and harvesting Lumber. The best way to defend these Peons is to use a wall-in. While Towers can help, units can just walk around Towers which often cannot cover every possible area. If you build too many Towers, the enemy can just build a few Catapults and slowly work their way into the town using Grunts to defend the Catapults. With all those resources sunk into Towers little is left to build enough troops to properly defend the town outside the range of the Towers. The wallin helps counter these problems.
Many people tend to overlook the most basic defensive unit in the game: the lowly Farm. With 400 hit points and 20 armor, a Farm can take a lot more damage than any unit, wall, or tower. Farms can be quickly put into position by repair building and kept alive by repairing. They cost 500 Gold and 250 Lumber to build, which is about the same as a Scout Tower. More importantly, they're a necessary part of any town- you can't stage an offense without them. Since you're going to build Farms anyway, don't hide them away in the corner- use them to block off possible attack points around your town. Back up the Farms with Towers and/or ranged units to pick off anyone who tries to break through. The only drawback of using Farms is that it only takes One Goblin Sapper to destroy large numbers of them depending on how you build and protect them.
Buildings such as Barracks make even better walls because they require 2 Goblin Sappers to be destroyed while also being useful for making units at a faster rate. When resources are available use Barracks.
How Units Pop Out of Buildings
Before you begin walling in, you'll need to know exactly how your units pop out of Town Halls and other unit producing buildings.
Units come out in a counter-clockwise manner starting with the top left corner. They try for top left, if that position is filled by something, then they try the next available position in a counter-clockwise manner. If you will notice, your Peons pop out of the Town Hall when you train them in the top left corner. If someone is standing there, they pop out somewhere else. By placing buildings, walls, or units, you can manipulate where something pops out. When peons come out of making a building, or units are trained, they will ALWAYS come out in this order:
It's not quite so predictable for Peons mining or harvesting wood when coming out of the Mine and Town Hall since sometimes I get peons coming out of the wrong side of my hall.
Basically, a unit will try to come out at 1. If that's taken, he'll try to come out at 2, and so on. If all are taken, he'll pop out as close as possible to the building. For larger (3x3 and 4x4) buildings, the order of numbers still applies.
Now that you know where units pop out, you can position your buildings so that units will pop in our outside your wallin. It's much easier to wallin when the enemy is facing toward the left side of the town because your units will pop out of the barracks on the left side.
Basics
Completely wall-in Peasants on Gold and Lumber leaving one or more on the outside to build more Barracks and buildings when space fills up inside the wallin and to build expand at other resource nodes. Use the Barracks as one of the buildings to complete the wall in or make sure that the Barracks troops will pop out on the outside of the wallin. You may put up your Lumber Mill on the outside or inside depending on space. All Peasants on the outside can either chop or build buildings.
The wall-in plan is not designed to allow you to just sit around and wait for them to attack but instead as a way to provide defenses for your workers while still being able to attack the enemy. The wall-in plan is only useful until about the Stronghold stage. As the Stronghold/Keep stage is reached Goblin Sappers are readily available which can allow the enemy to quickly blast their way into the town.
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