Warcraft III: Frozen Throne Warcraft III: Frozen Throne
 
 
Home | news | basics | Neutral | races | F.A.Q. | tournaments | tournaments | maps | Cheats | Screenshots | wow gold jobopp

Downloads

Home
World Of Warcraft III Gold
World Of Warcraft II Gold
World Of Warcraft Gold
World Of Warcraft IIIX Gold
World Of Warcraft USA
World Of Warcraft EU
 
Resources
Economy
Upkeep
Day/Night Cycle
Recon
Hero Basics
Hero Killers
Hero Rushing
Hero Items
Town Portal Scrolls
Hero Control
Creeping
Creep Jacking
Unit Commands
Hot Keys and Special Commands
Unit Control Unit Stats
Armor/Weapon Types
Air Units
Siege Units
Building Basics
Towers
Invasion
Expansion Towns
Basics
Rookie Mistakes
Combat
Spell Basics
Invisibility
Team Strategies
Glossary
Creep Basics
Creeps
Critters
Goblins
Neutral Buildings
Getting Started
Realm Types
Races
Classes
First Few Levels
Character Info
Death System
Rest System
NPCs
Introduction
Herbalism
Mining
Skinning
Blacksmithing
Engineering
Alchemy
Leatherworking
Tailoring
Enchanting
Cooking
Fishing
First Aid
Unit Commands and Control
Hot Keys and Special Commands
Building Strategies
Tower Tactics
Wall-In Strategy
Towns and Expansions
Offensive Strategies
Formation Strategies
Stopping Enemy Unit Production
Team Tactics
Water Basics
Common Newbie Mistakes
Common Water Tactics
Objectives On Water
Offensive Strategies
Ship Control
wowgoldus ship Control
Human Water Strategies
Water Blockades
World Of Warcraft Gold
World Of Warcraft II Gold
World Of Warcraft III Gold

 
 

world of warcraft unitcommands

Move

Once you click on Move, you must then click on a target destination. The unit will move to the designated area, ignoring all enemies along the way (even if it is attacked). Move tells a unit to move to the destination that you click on no matter what it runs into. If the enemy starts attacking the unit, it will continue on its course, taking any damage without responding. This command means essentially, "Go there no matter what." This command should be used very carefully -- if you tell a group of units to move to a location, and enemy units ambush them, they will continue towards the destination rather than responding to the attack. This can quickly lead to a massive slaughter of your forces if you are not careful. They will walk by Towers, run straight into and by Creeps, enemy units, or anything else that crosses their path. They will not stop unless they run into some physical barrier such as water, trees and so on, reach their destination, or are given another command.

You should only use this command when you are sure the enemy will not ambush your forces or when you don't care if your forces take any damage from any enemy units they meet along the way. (i.e. if you're trying to retreat your troops or move past enemy defenses to get to their resources.)

Note: right-clicking on an area (not unit or building) also issues the move command.


Stop

If Stop is clicked, the unit stops all action. The Stop command tells a unit to stop where they are as soon as possible, ignoring and canceling whatever previous command they were given. Stop is sometimes useful when you have a group of moving units and want them to halt and open fire immediately. This is only the case with ranged units such as Troll Head Hunters, Demolishers, and Riflemen. For example, if you have a group of Troll Hunters on Move orders, and they encounter an enemy squad, it's faster to issue a Stop command than it is to order them to Attack an area. This comes in handy when your forces are about to run into some serious defenses such as Towers or an ambush that you may not have previously known about -- you don't really want your units to retreat where they will continue to take damage, nor do you want them to continue where they will come under even more fire.


Hold Position

If you click on Hold Position, the unit will not move to engage enemies in its sight range. Even if the unit is being attacked by ranged fire, it will not leave its location to engage the new threat. If the units have a ranged attack, they will attack targets of opportunity without leaving their assigned area. If a unit on Hold Position is attacked and it cannot return fire, it will continue to sit there taking damage until it is destroyed. That's the danger with Hold Position -- a single enemy unit with superior range can pick off your troops one by one.

Hold Position is useful to prevent units from chasing any units, especially air units that will chase any unit that they come across. Sometimes the enemy will send in a bait unit that will fire briefly then run back to cover. If you're not watching, your army might blindly follow that bait unit back into a trap. That is where Hold Position comes in handy. Placing air units on Hold Position will insure they will not go wandering off.

Hold Position vs. Stop

If you don't want your units to chase enemy units that attack them, then select Hold Position. That is the difference between Stop and Hold Position: with the Stop command, your units will engage and chase people attacking them: if they are Holding Position, they will stand there and take the hits unless the enemy units are in range, but they will not follow if the enemy retreats.


Attack and Attack-Move

You must choose a target after clicking on Attack. If you select an enemy unit, your unit will move towards and attack the targeted enemy until it or the enemy dies. If you target a location, your unit will move to that destination, attacking any enemy units along the way. The Attack Command instructs a unit to attack a target which may be friendly or not. The unit will move to and attack the unit or building you clicked on if it is able to. It is up to you to make sure your forces reach their destination. You will find that picking good "waypoints" and careful control will aid you in this task.

If you select Attack and click on an area, rather than a unit, the forces will "Attack-Move" to the area you clicked on, automatically engaging any enemy units or buildings that come into their range on the way to their destination. They will not react to any units that they are unable to attack.

Attack-Move is by far the safest way to move units from one location to another. If you use the Move command instead, your forces might walk through an enemy ambush, and instead of returning fire they will continue on while they are being attacked. This is only desirable in certain instances better explained in the Move command section. Basically, Attack-Move can be considered the same as a "search-and-destroy" order, and is the easiest way to clear out towns and allow your troops to deal with unexpected enemies.

Right-Clicking on an enemy unit is the same as selecting the Attack command and clicking on the unit. If, however, you miss the intended target and click on the ground rather instead, you will end up issuing a Move command.

Try to use Attack-Move (via clicking on the surrounding area) rather than targeting an enemy unit, unless you absolutely intend to kill the targeted unit at any cost. A common problem is when you select a group of units and tell them to attack an enemy unit some distance away. If that enemy unit is killed, all the units that you told to attack it will stop, since they no longer have a target. Since you won't receive any warning that they've lost their target, you might not realize that your reinforcements are still sitting halfway across the battlefield. This problem will not happen if you tell the units to Attack-Move by selecting the ground surrounding the area you want to move to, rather than selecting an enemy unit.

 
 
 

Attack Ground

Siege units can be ordered to attack a specific spot on the ground rather than a unit. This command can be used to attack and destroy trees. Attack Ground allows you to target a specific location rather than a specific unit. This command is an option on Demolishers, Dwarven Mortar Teams, and a few other units. This allows you to set up a field of fire ahead of enemy units while they are moving.


Patrol

When you click on Patrol, you must designate a target location on the map. The unit will then move back and forth between the destination and its current position, attacking any hostile creatures that it detects. Units with active Autocast spells will use them appropriately while on Patrol.

A unit on Patrol will effectively perform an Attack-Move between its location and the point that you tell it to Patrol to. Just like a normal Attack-Move, the unit will automatically engage any enemy troops that it encounters, unless it has no way to attack them (Footman vs. an air unit, for example.)

Once a Patrolling unit encounters an enemy, it will attempt to destroy it, pursuing it if necessary, but it will resume its normal Patrol route once it has dealt with the enemy unless it finds other targets to attack along the way.

Use Patrol with flyers to watch resource spots and make sure the enemy does not build on them. Use Patrol when you want your units to return to their path after battle. Use Patrol to watch small choke points.

Patrol is useful for destroying enemy towns. If units pop out of buildings, your units will stop attacking those buildings and will attack the newly created unit.

You can place workers on patrol with repair on autocast. This will cause them to auto-accquire buildings that need repair and protect a large area of buildings that are frequently under attack.


Aegwynn and the Dragon Hunt (823 years before Warcraft I)

As the politics and rivalries of the seven human nations waxed and waned, the line of Guardians kept its constant vigil against chaos. There were many Guardians over the years, but only one ever held the magical powers of Tirisfal at any given time. One of the last Guardians of the age distinguished herself as a mighty warrior against the shadow. Aegwynn, a fiery human girl, won the approbation of the Order and was given the mantle of Guardianship. Aegwynn vigorously worked to hunt down and eradicate demons wherever she found them, but she often questioned the authority of the male-dominated Council of Tirisfal. She believed that the ancient elves and the elderly men who presided over the council were too rigid in their thinking and not farsighted enough to put a decisive end to the conflict against chaos. Impatient with lengthy discussion and debate, she yearned to prove herself worthy to her peers and superiors, and as a result frequently chose valor over wisdom in crucial situations.

As her mastery over the cosmic power of Tirisfal grew, Aegwynn became aware of a number of powerful demons that stalked the icy northern continent of Northrend. Traveling to the distant north, Aegwynn tracked the demons into the mountains. There, she found that the demons were hunting one of the last surviving dragonflights and draining the ancient creatures of their innate magic. The mighty dragons, who had fled from the ever-advancing march of mortal societies, found themselves too evenly matched against the dark magics of the Legion. Aegwynn confronted the demons, and with help from the noble dragons, eradicated them. Yet, as the last demon was banished from the mortal world, a great storm erupted throughout the north. An enormous dark visage appeared in the sky above Northrend. Sargeras, the demon king and lord of the Burning Legion, appeared before Aegwynn and bristled with hellish energy. He informed the young Guardian that the time of Tirisfal was about to come to an end and that the world would soon bow before the onslaught of the Legion.

The proud Aegwynn, believing herself to be a match for the menacing god, unleashed her powers against Sargeras' avatar. With disconcerting ease, Aegwynn battered the demonlord with her powers and succeeded in killing his physical shell. Fearing that Sargeras' spirit would linger on, the nave Aegwynn locked the ruined husk of his body within one of the ancient halls of Kalimdor that had been blasted to the bottom of the sea when the Well of Eternity collapsed. Aegwynn would never know that she had done exactly as Sargeras had planned. She had inadvertently sealed the fate of the mortal world, for Sargeras, at the time of his corporeal death, had transferred his spirit into Aegwynn's weakened body. Unbeknownst to the young Guardian, Sargeras would remain cloaked within the darkest recesses of her soul for many long years .

 

World Of Warcraft III Story | World Of Warcraft II Story | World Of Warcraft IIIX Story | World Of Warcraft Story

wow goldwow gold

©2005-2008 wow gold world Entertainment. All rights reserved.