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world of warcraft 3Xgold Rookie Mistakes

The War of the Ancients (10,000 years before Warcraft I)

The Highborne's reckless use of magic sent ripples of energy spiraling out from the Well of Eternity and into the Great Dark Beyond. The streaming ripples of energy were felt by terrible alien minds. Sargeras - the Great Enemy of all life, the Destroyer of Worlds - felt the potent ripples and was drawn to their distant point of origin. Spying the primordial world of Azeroth and sensing the limitless energies of the Well of Eternity, Sargeras was consumed by an insatiable hunger. The great dark god of the Nameless Void resolved to destroy the fledgling world and claim its energies as his own.

Sargeras gathered his vast Burning Legion and made his way towards the unsuspecting world of Azeroth. The Legion was comprised of a million screaming demons, all ripped from the far corners of the universe, and the demons hungered for conquest. Sargeras' lieutenants, Archimonde the Defiler and Mannoroth the Destructor, prepared their infernal minions to strike.

Queen Azshara, overwhelmed by the terrible ecstasy of her magic, fell victim to Sargeras' undeniable power and agreed to grant him entrance to her world. Even her Highborne servitors gave themselves over to magic's inevitable corruption and began to worship Sargeras as their god. To show their allegiance to the Legion, the Highborne aided their queen in opening a vast, swirling portal within the depths of the Well of Eternity.

Once all his preparations had been made, Sargeras began his catastrophic invasion of Azeroth. The warrior-demons of the Burning Legion stormed into the world through the Well of Eternity and laid siege to the night elves' sleeping cities. Led by Archimonde and Mannoroth, the Legion swarmed over the lands of Kalimdor, leaving only ash and sorrow in its wake. The demon warlocks called down searing infernals that crashed like hellish meteors into the graceful spires of Kalimdor's temples. A band of burning, bloodletting killers known as the Doomguard marched across Kalimdor's fields, slaughtering everyone in their path. Packs of wild, demonic felhounds ravaged the countryside unopposed. Though the brave Kaldorei warriors rushed to defend their ancient homeland, they were forced to give ground, inch by inch, before the fury of the Legion's onslaught.

It fell to Malfurion Stormrage to find help for his beleaguered people. Stormrage, whose own brother, Illidan, practiced the Highborne's magics, was incensed by the growing corruption amongst the upper class. Convincing Illidan to forsake his dangerous obsession, Malfurion set out to find Cenarius and muster a resistance force. The beautiful young priestess, Tyrande, agreed to accompany the brothers in the name of Elune. Though Malfurion and Illidan shared a love for the idealistic priestess, Tyrande's heart belonged to Malfurion alone. Illidan resented his brother's budding romance with Tyrande, but knew that his heartache was nothing compared to the pain of his magical addiction.

Illidan, who had grown dependent on magic's empowering energies, struggled to keep control of his nearly overwhelming hunger to tap the Well's energies once again. However, with Tyrande's patient support, he was able to restrain himself and help his brother find the reclusive demigod, Cenarius. Cenarius, who dwelt within the sacred Moonglades of the distant Mount Hyjal, agreed to help the night elves by finding the ancient dragons and enlisting their aid. The dragons, led by the great red leviathan, Alexstrasza, agreed to send their mighty flights to engage the demons and their infernal masters.

Cenarius, calling on the spirits of the enchanted forests, rallied an army of ancient tree-men and led them against the Legion in a daring ground assault. As the night elves' allies converged upon Azshara's temple and the Well of Eternity, all-out warfare erupted. Despite the strength of their newfound allies, Malfurion and his colleagues realized that the Legion could not be defeated by martial strength alone.

As the titanic battle raged around Azshara's capital city, the delusional queen waited in anticipation for Sargeras' arrival. The lord of the Legion was preparing to pass through the Well of Eternity and enter the ravaged world. As his impossibly huge shadow drew ever closer to the Well's raging surface, Azshara gathered the most powerful of her Highborne followers. Only by linking their magics together in one focused spell would they be able to create a gateway large enough for Sargeras to enter.

As the battle raged across the burning fields of Kalimdor, a terrible turn of events unfolded. The details of the event have been lost to time, but it is known that Neltharion, the Dragon Aspect of the Earth, went mad during a critical engagement against the Burning Legion. He began to split apart as flame and rage erupted from his dark hide. Renaming himself Deathwing, the burning dragon turned on his brethren and drove the five dragonflights from the field of battle.

Deathwing's sudden betrayal was so destructive that the five dragonflights never truly recovered. Wounded and shocked, Alexstrasza and the other noble dragons were forced to abandon their mortal allies. Malfurion and his companions, now hopelessly outnumbered, barely survived the ensuing onslaught./p>

Malfurion, convinced that the Well of Eternity was the demons' umbilical link to the physical world, insisted that it should be destroyed. His companions, knowing that the Well was the source of their immortality and powers, were horrified by the rash notion. Yet Tyrande saw the wisdom of Malfurion's theory, so she convinced Cenarius and their comrades to storm Azshara's temple and find a way to shut the Well down for good.

The Sundering of the World

Knowing that the Well's destruction would prevent him from ever wielding magic again, Illidan selfishly abandoned the group and set out to warn the Highborne of Malfurion's plan. Due to the insanity brought on by his addiction and the stinging resentment towards his brother's affair with Tyrande, Illidan felt no remorse at betraying Malfurion and siding with Azshara and her ilk. Above all else, Illidan vowed to protect the Well's power by any means necessary.

Heartbroken by his brother's departure, Malfurion led his companions into the heart of Azshara's temple. Yet as they stormed into the main audience chamber, they found the Highborne in the midst of their final dark incantation. The communal spell created an unstable vortex of power within the Well's turbulent depths. As Sargeras' ominous shadow drew ever closer to the surface, Malfurion and his allies rushed to attack.

Azshara, having received Illidan's warning, was more than prepared for them. Nearly all of Malfurion's followers fell before the mad queen's powers. Tyrande, attempting to attack Azshara from behind, was caught off-guard by the queen's Highborne guardsmen. Though she vanquished the guardsmen, Tyrande suffered grievous wounds at their hands. When Malfurion saw his love fall, he went into a murderous rage and resolved to end Azshara's life.

As the battle raged inside and outside of the temple, Illidan appeared from the shadows near the shores of the great Well. Producing a set of specially crafted vials, Illidan knelt and filled each with the Well's shimmering waters. Convinced that the demons would crush the night elves' civilization, he planned to steal the sacred waters and keep their energies for himself.

The ensuing battle between Malfurion and Azshara threw the Highborne's carefully crafted spellwork into chaos. The unstable vortex within the Well's depths exploded and ignited a catastrophic chain of events that would sunder the world forever. The massive explosion rocked the temple to its foundations and sent massive quakes ripping through the tortured earth. As the horrific battle between the Legion and the night elves' allies raged around and above the ruined capital city, the surging Well of Eternity buckled in upon itself and collapsed.

The resultant catastrophic explosion shattered the earth and blotted out the skies.

As the aftershocks from the Well's implosion rattled the bones of the world, the seas rushed in to fill the gaping wound left in the earth. Nearly eighty percent of Kalimdor's landmass had been blasted apart, leaving only a handful of separate continents surrounding the new, raging sea. At the center of the new sea, where the Well of Eternity once stood, was a tumultuous storm of tidal fury and chaotic energies. This terrible scar, known as the Maelstrom, would never cease its furious spinning. It would remain a constant reminder of the terrible catastrophe... and the utopian era that had been lost forever.

Somehow, against all odds, Queen Azshara and her Highborne elite managed to survive the ordeal. Tortured and twisted by the powers they had released, Azshara and her followers were dragged down beneath the raging sea by the Well's implosion. Cursed - transformed - they took on new shapes and became the hateful serpentine naga. Azshara herself expanded with hate and rage, becoming a massive monstrosity, reflecting the wickedness and malice that had always hidden within her core.

There, at the bottom of the Maelstrom, the naga built for themselves a new city, Nazjatar, from which they would rebuild their power. It would take over ten thousand years before the naga would reveal their existence to the surface world.

 
 
 

Not having a Hero
Warcraft IIIX is all about Heroes. Heroes have many abilities that are only available on Heroes and, typically, are responsible for winning or losing battles.

Not Leveling up a Hero
Typically Heroes should be level 3-5 before combating enemy players unless you are Hero rushing. This is done by aggressively seeking out all surrounding Creeps and killing them. This allows your Hero to become better and for you to gain additional spells, which can determine which group wins or loses a battle. You should never have a Level 1 Hero engaged in combat against an enemy player unless it's a second or third Hero being built after your first Hero or someone pulled some super rush.

Not Spending Hero Skill Points
A Hero's Skill point should be spent as soon as you get it. Watch the portrait in the top left corner for the number that indicates that a Hero has a skill point. Don't let them add up. Don't leave them unspent for very long. While in rare situations you might wish to save up skill points, usually you want to spend them as soon as you get them.

Level 1 Hero Soloing vs. Powerful Creeps
Heroes are great at higher levels but they are very weak early on. They need the help of 3-5+ units for leveling up. Do not attempt to take on multiple high level Creeps with a level 1 Hero. Usually there are some easy "gimmie" Creeps such as 3 level 2 Creeps which your level 1 Hero can solo. But, do not try to take on say a group of 5 Creeps which are level 5.

Attacking Creeps that are too powerful
Sometimes a Creep camp will be much too powerful for your current army. You'll discover that your Hero and army are slaughtered against powerful Creeps. Part of learning the game is knowing how powerful the Creeps are and if your army can take them. This comes through experience. There are some basic common sense things you can do to compare. Count the number of your units vs. the number of the Creeps. Look at the level of the Creeps. If they are 5+ you may have trouble with them. Very high level Creeps such as 9 will be a lot of trouble so have a large army. Be sure to run if the battle doesn't look to be going in your favor. You can come back later with more troops. As you learn maps, the race you play, and the Creeps, you will soon be able to know if you should attack a Creep camp or not.

Fatal mistakes in the beginning can cost you the entire game. One of those mistakes is losing your whole army to the Creeps when the enemy is about to attack your town.

The Creep Camp indicator on the minimap (Alt-C) will help you find out where the low level creeps camps are located (green) on every map.

Losing your Hero to the Creeps
This is very shameful. If the Creeps are attacking your Hero, back off. Watch the battle and control the Hero. Heroes should not die to Creeps. =)

Losing your Hero to the Creeps in the first 1-3 minutes of the game
See above.

Not controlling a Hero during Battle
A Hero should always be controlled during battle. If it is attacked, immediately use the F1-F3 Key to jump to the Hero and control them. Back damaged Heroes away from combat.

Not picking up Hero Items, or leaving them for the enemy
You should always pick up Hero Items unless you have no room. If you cannot take an item and don't want someone else to use it, attack the item to destroy it.

Placing more than 5 Human Peasants or Orc Peons on a Gold Mine
Five is the maximum number of units that can mine depending on what direction the town hall is placed. If you place more than 5, they will stack up and won't be actually doing anything. Using these extra workers to mine ties up supply and can push a player to higher Upkeep levels for no reason. However, on some maps and positions the Town Hall may be placed too far from the Gold Mine which could require as many as 6 or 7 Peons to mine the Gold Mine. Make sure you have enough workers to mine a Gold Mine effectively.

Focusing too hard on targeting specific units
Read more .

Attacking Superior Forces
You should have an idea by looking at the enemy whether you're going to win or not. While you can't always know for sure, you should not attack OBVIOUSLY more powerful armies. The problem is knowing what is an obviously too powerful army. You will learn this by playing the game. Single-player and playing custom games against Computer players can teach you this before you're ready for games against other players.

Don't forget, if the battle is not going your way, use a Scroll of Town Portal to escape, or run away.

Attacking the enemy in a position to enemy's advantage
Don't attack the enemy if they have towers to support them, or are using a Fountain of Life, or are on high ground while you are on low ground. Avoid fighting the enemy if you don't have enough room to get all your forces attacking the enemy (such as fighting in narrow areas)

Not using Neutral Buildings
Neutral Buildings are very powerful and should be used throughout the course of the game. As you learn more about their purpose, you can learn more about how to integrate them into your gameplay.

Not using Teleport Scrolls or running to save an ally or your town when you can just Teleport there
Use Teleport Scrolls to save your or your allies' Town.

Not getting an Expansion Town before your Gold Mine runs out
It's very important to use additional Gold Mines. Clear the Creeps away from a Gold Mine and be ready to expand.

Forgetting to mine an Expansion
A common mistake is to build at a new Gold Mine, the building finishes but you forget to build workers to harvest Gold. Make sure you don't let this happen. Keep checking on the progress of your expansion and build workers or send workers from your original town as soon as it is ready.

Letting Allies Die for no good reason
You have to save your allies.

Abandoning your Partner too early
Just because a Partner has left the game doesn't mean that it's impossible to win the game. Continue to play until there is no chance to win. If they haven't even attacked your town yet, it's too early to leave.

Quitting the game too early
Just because your town is gone doesn't mean the game is over. In previous games a player was eliminated when all of their buildings were destroyed, but in Warcraft III, a team will live until ALL buildings from all of the team members are destroyed. This means all players should stay in the game until everyone is eliminated. Share unit control and fight until the end.

You can continue to control your allies' troops if you can get them to share unit control. Also you can still get a win if you and your ally are still able to beat the enemy. Don't give up. You can help your ally by helping them better control their troops. If you manage to win, you both get a win even if all of your (but not your allies') buildings and units were destroyed.

Building too many Barracks
You only need one or two in most cases. You should only build more if you are using them all and have several expansions.

Not Expanding Fast Enough
In smaller 1 vs. 1 and 2 vs. 2 games you often have to get an expansion very early. Clear out a Gold Mine so you will be ready. You do not want to have to start an expansion as your Gold Mine is running out.

Not Giving Resources to allies before leaving the game
If you have to leave a game and your allies continue playing, open up the allies menu and give all your resources to your ally. This may help them win the game. Allies will still be able to control your buildings and units after you leave the game. It's just better for them to spend the resources on their troops rather than on yours.

Not Taking Control over dropped players towns or towns of players who have left the game
Once a player drops from the game or leaves the game, allies can take control over that person's town. Take advantage of this.

Using Move instead of Attack-Move
Learn more here .

Building Massive Tower Defenses
Siege Weapons and other abilities can easily kill tower defenses. You only need enough Towers for a defense -- don't build too many.

Building Tower in the middle of nowhere for no reason
For towers to be effective you need them in your town, or to prevent the enemy from walking around them. A common mistake is to place towers outside your base that the enemy can just walk past or around and reach your town. When you build towers place them IN your town, or at least prevent the enemy from walking around them using your army or by walling yourself off.

Not running past Towers
Similar to the above, if you can walk past towers and reach an enemy town out of range of the towers, do so.

Standing in Towers
Don't stand in the middle of towers. Bring Siege Weapons and kill them from range. You should only attack towers if you have superior numbers and are sure to win the battle.

Constructing buildings next to the Creeps
Creeps will attack new buildings. Cancel the building if the Creeps attack it. Kill the Creeps or build away from them.

Not Upgrading Units
Research upgrades. Your units will benefit greatly from being upgraded. Armor and Weapon upgrades are especially important.

Ignoring attack limitations such as units that can be used against air units or air units that cannot attack other air units
Learn the units and their capabilities.

Not Knowing the Map
As you play a map more you learn how to get around. You should try to learn every map that you might have to play. You can do so in custom games with or against the Computer if you have to.

You can also look at Map Pictures

No Recon
Learn to scout .

Ignoring Upkeep
You should avoid High Upkeep unless you are very rich.

Getting Heroes or Workers Stuck Between Buildings
Always make sure when you build a building that the worker or Hero has a way of getting out when they are done. If you're not careful, you can end up walling in your worker or Hero with buildings or trees. If this happens, you either have to destroy a building, kill the worker, or purchase a Goblin Zeppelin to get them out. You can also kill the unit to free up food.

 

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