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World Of Warcraft Recon

Recon is one of the most important elements in strategy games. You must first locate the enemy, and then keep track of what they are doing. If you can immediately locate and destroy enemy Expansion Towns and consistently meet your opponent's forces with counter-forces, victory will be assured. Your first recon task is to find the enemy. This is important so you will know from what direction attacks will be coming, and where you need to send attacks of your own. It's also good to know what direction your opponent is going. It is also important to find out what races players are so that you can plan your strategies. Some strategies work better on specific races. Some races' towns are more vulnerable to attack.

Many Creeps will not attack at night so that is the ideal scouting time. Some Creeps will, however, attack you if they do not sleep. Look for the ZZZs above them to tell if they are sleeping or not.

Standard Recon
Most advanced players send out a worker to scout the map very early in the game. In Allied games, sometimes a team member might send out a worker early to scout the map, using shared vision to pass that information to the other team members. After finding the enemy you can make team decisions about whom to attack, what person will attack which enemy or, most likely, who you will all concentrate your forces on.

Watching the Enemy
It is important to make periodic checks on the enemy town to see what units are available to them, and possibly what strategy they might be trying for. It's important to become familiar with the tech tree for all four species, even if you specialize in playing only one of them so that you will know what they are doing and how to counter it.

Stopping various strategies is often as simple as catching the enemy while they are attempting them.

Starving the Enemy, Deny Expansions
Often winning the game is as simple finding an enemy expansion. It is important to grab multiple resource spots in order to build more units, or to afford the more expensive units and upgrades. If you can deny the enemy these additional spots, they will not be able to fund further troops and you will eventually be able to overpower them if you use your troops effectively.

Many inexperienced players don't realize this, and when they lose the game, they wonder why they lost. Often the reason is that their enemy mined more resources than they did. Take a look at the stats and the replay to see why you have lost.

Goblin Zeppelins
Goblin Zeppelins can be purchased at the Goblin Laboratory early in the game. These are perfect scouts and can be used to carry your troops around.

Human Scouting
Use Flying Machines or Gryphon Riders to scout the enemy. Use Mechanical Critters available at the Arcane Vault. Use Mortar Team Flare or Arcane Tower's reveal.

Orc Scouting
Orcs can use the Blademaster's Mirror Images to scout the map.

The Far Seer's Far Sight is a good way to scout the enemy because there is nothing they can do to prevent it beyond killing the Far Seer. The Witch Doctor can also use Sentry Ward to watch an area after you have left. Place Sentry Wards at expansions.

The Far Seer's Feral Spirits are also good for scouting. They can also be used to harass workers.

Night Elf Scouting
The Night Elves have several flying units that can be used for scouting. Huntress Sentinels work very well for scouting. Place them around the map. The enemy rarely tries to remove them. The Priestess of the Moon's Owl is also very good for scouting since it cannot be destroyed.

Undead Scouting
The Undead have several flying units that can be used for scouting.

The best scout for the Undead is the Shade because he is invisible and can see invisible units.

Finding an enemy that is hiding Toggle Minimap allied colors
First click on the crossed battle-axes button to the right of the minimap. This will turn the enemy red on the map. This will allow you to easily see enemy buildings and units on the map when they travel through areas you can see.

Reveal the Map
Use everything at your disposal to reveal every bit of the map. Once the map has been revealed, the enemy won't have anywhere to hide. This is not hard to do using flying units, ground units, and spells.

Orcs and Humans can build towers around the map. If the enemy tries to travel near them with their worker, they will be killed.

Use a Goblin Zeppelin to scout or use the Goblin Laboratory's Reveal option to reveal the map.

Orcs: Use Wind Riders, Witch Doctors to put Sentry Wards all over, and Far Seer's Far Sight.
Humans: Use Flying Machines, Gryphon Riders, Arcane Tower's Reveal, or Mortar Team's flare to scout the enemy.
Night Elves: Use Priestess of Moon's Scout, Huntress Sentinels, or Hippogryph Riders to scout.
Undead: Use Gargoyles or Shades to scout the map.

Build flying units
Build flying units so that you can easily and quickly scout the map. Use waypoints to set up patterns around the map.

Use Invisibility Detection
If the enemy keeps doing hit-and-run attacks with their Hero use invisibility detection to find them.

Defend the Neutral Buildings
Build Towers at the Neutral Buildings and cover them with invisibility detection. This will keep the enemy from using them.

Catch that Goblin Zeppelin
If an enemy is using a Goblin Zeppelin to scout, chase it down using flying units. It is also helpful to use spells such as Ensnare and Web to cripple the Zeppelin.

 
 
 

Finding an enemy that is hiding Toggle Minimap allied colors
First click on the crossed battle-axes button to the right of the minimap. This will turn the enemy red on the map. This will allow you to easily see enemy buildings and units on the map when they travel through areas you can see.

Reveal the Map
Use everything at your disposal to reveal every bit of the map. Once the map has been revealed, the enemy won't have anywhere to hide. This is not hard to do using flying units, ground units, and spells.

Orcs and Humans can build towers around the map. If the enemy tries to travel near them with their worker, they will be killed.

Use a Goblin Zeppelin to scout or use the Goblin Laboratory's Reveal option to reveal the map.

Orcs: Use Wind Riders, Witch Doctors to put Sentry Wards all over, and Far Seer's Far Sight.
Humans: Use Flying Machines, Gryphon Riders, Arcane Tower's Reveal, or Mortar Team's flare to scout the enemy.
Night Elves: Use Priestess of Moon's Scout, Huntress Sentinels, or Hippogryph Riders to scout.
Undead: Use Gargoyles or Shades to scout the map.

Build flying units
Build flying units so that you can easily and quickly scout the map. Use waypoints to set up patterns around the map.

Use Invisibility Detection
If the enemy keeps doing hit-and-run attacks with their Hero use invisibility detection to find them.

Defend the Neutral Buildings
Build Towers at the Neutral Buildings and cover them with invisibility detection. This will keep the enemy from using them.

Catch that Goblin Zeppelin
If an enemy is using a Goblin Zeppelin to scout, chase it down using flying units. It is also helpful to use spells such as Ensnare and Web to cripple the Zeppelin.

Exile of the High Elves (7,300 years before Warcraft I)

As the centuries passed, the night elves' new society grew strong and expanded throughout the budding forest that they came to call Ashenvale. Many of the creatures and species that were abundant before the Great Sundering, such as furbolgs and quilboars, reappeared and flourished in the land. Under the druids' benevolent leadership, the night elves enjoyed an era of unprecedented peace and tranquility under the stars.

However, many of the original Highborne survivors grew restless. Like Illidan before them, they fell victim to the withdrawal that came from the loss of their coveted magics. They were tempted to tap the energies of the Well of Eternity and exult in their magical practices. Dath'Remar, the brash, outspoken leader of the Highborne, began to mock the druids publicly, calling them cowards for refusing to wield the magic that he said was theirs by right. Malfurion and the druids dismissed Dath'Remar's arguments and warned the Highborne that any use of magic would be punishable by death. In an insolent and ill-fated attempt to convince the druids to rescind their law, Dath'Remar and his followers unleashed a terrible magical storm upon Ashenvale.

The druids could not bring themselves to put so many of their kin to death, so they decided to exile the reckless Highborne from their lands. Dath'Remar and his followers, glad to be rid of their conservative cousins at last, boarded a number of specially crafted ships and set sail upon the seas. Though none of them knew what awaited them beyond the waters of the raging Maelstrom, they were eager to establish their own homeland, where they could practice their coveted magics with impunity. The Highborne, or Quel'dorei, as Azshara had named them in ages past, would eventually set shore upon the eastern land men would call Lordaeron. They planned to build their own magical kingdom, Quel'Thalas, and reject the night elves' precepts of moon worship and nocturnal activity. Forever after, they would embrace the sun and be known only as the high elves.

 

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