Warcraft III: Frozen Throne Warcraft III: Frozen Throne
 
 
Home | news | basics | Neutral | races | F.A.Q. | tournaments | tournaments | maps | Cheats | Screenshots | wow gold jobopp

Downloads

Home
World Of Warcraft III Gold
World Of Warcraft II Gold
World Of Warcraft Gold
World Of Warcraft IIIX Gold
World Of Warcraft USA
World Of Warcraft EU
 
Resources
Economy
Upkeep
Day/Night Cycle
Recon
Hero Basics
Hero Killers
Hero Rushing
Hero Items
Town Portal Scrolls
Hero Control
Creeping
Creep Jacking
Unit Commands
Hot Keys and Special Commands
Unit Control Unit Stats
Armor/Weapon Types
Air Units
Siege Units
Building Basics
Towers
Invasion
Expansion Towns
Basics
Rookie Mistakes
Combat
Spell Basics
Invisibility
Team Strategies
Glossary
Creep Basics
Creeps
Critters
Goblins
Neutral Buildings
Getting Started
Realm Types
Races
Classes
First Few Levels
Character Info
Death System
Rest System
NPCs
Introduction
Herbalism
Mining
Skinning
Blacksmithing
Engineering
Alchemy
Leatherworking
Tailoring
Enchanting
Cooking
Fishing
First Aid
Unit Commands and Control
Hot Keys and Special Commands
Building Strategies
Tower Tactics
Wall-In Strategy
Towns and Expansions
Offensive Strategies
Formation Strategies
Stopping Enemy Unit Production
Team Tactics
Water Basics
Common Newbie Mistakes
Common Water Tactics
Objectives On Water
Offensive Strategies
Ship Control
wowgoldus ship Control
Human Water Strategies
Water Blockades
World Of Warcraft Gold
World Of Warcraft II Gold
World Of Warcraft III Gold

 
 

world of warcraft Herocontrol

Hero Control is very important and can often determine who wins battles and ultimately the game.

Spend your Hero Skill Points
Each newly created Hero comes with a skill point. The first thing you should do after you have created your Hero is spend that skill point, and you should never have more than 1 unspent Hero skill point and you should never have unspent skill points for very long. Good players generally spend their skill points instantly and have their path all figured out before the skill point arrives.

Keep your Hero alive!
It's very important to keep your Hero alive at all costs. While you can revive your Hero at an Altar, this costs a lot of Gold and precious time. While your Hero is dead, you are not gaining experience and friendly troops aren't provided with beneficial Auras or other special abilities of your Hero. A force without a Hero is also almost always a lot less effective.

It's also important to understand that Heroes are very weak at low levels and very powerful at high levels. It's smart to level Heroes up and give them items to make them last longer.

Learn to Run Away
The most effective way of keeping your Hero alive is running them away when they are being attacked. Heroes are very fast and can almost always get away unless stopped by a Hero killing spell .

Run circles around your troops while your other troops work to take care of the units chasing your Hero. If the enemy continues to chase you, you can even start running all the way across the map, maybe back to your town. Generally, the enemy will stop chasing, so you simply go right back to the battle again.

A control trick that you might find useful is to hold down Shift followed by right-click to the location you want your Hero to run to. Then hit H and release Shift . This will cause your Hero to run away, then Hold Position so the Hero won't run back into battle.

Shift focus from your Hero to other units
Since you want to keep your Hero alive, you always want the enemy to be attacking other units instead of your Hero. There are a few exceptions, however, such as your Hero being invincible. If the enemy is attacking your Hero, back the Hero off and try to insert one of your other units in the way so that the enemy will attack it instead. Often the enemy units will stop attacking your Hero and will shift to your other troops. If the enemy does go after your Hero, you can start running away.

When using melee Heroes, it's still important to shift damage away from them.

Hero Survival Tricks
Use your Town Portal Scroll to run away.

Player-built shops sell Healing Potions. When your Hero is damaged, run to a Player-built shop and buy some Healing Potions to heal your Hero. You can even fight next to the Merchant buying Healing Potions while your Hero is engaged in combat. There is a limited supply of Healing Potions, however.

The Mercenary Camp sells Troll Shadow Priests with healing. Buy one of these and use it to Heal your Hero.

Use Unit sharing and use allied healing spells or your own healing spells to heal your Hero.

The Fountain of Health can restore health. Take control of a Fountain of Health and return back to it to heal when you are damaged.

There are many other Hero Items that can allow you to survive longer: *Purchase an Invisibility Potion and use it right before your Hero is about to die, then run away.
*Use Invincibility Potions right before your Hero is about to die to escape and run away.
*The Cloak of Shadows can allow you to Hide at night.
*The Scroll of Healing can be used to Heal your Hero, which is sold at a Player-built shop
*Collect Healing or Restoration Potions and save them until your Hero is about to die. Always control your Hero during Battle
You should always control your Hero during all battles. There are some exceptions such as toward the end of the game or facing a few Creeps with a significantly large force, but it is generally a good rule to follow.

Learn to use Function Keys
F1 jumps the screen to your first Hero, F2 second, and F3 to your third Hero. When you need to quickly reach your Hero (which is often in a game), hit that key to jump to your Hero. You can also use Control Groups, but the Function keys directly select your Hero.

Watch the Hero Portrait!
The Hero Portrait in the top left of the screen flashes red when your Hero is taking damage. The Hero Portrait also shows when there are points to spend. Whenever the Hero Icon starts flashing, immediately go to your Hero and get the Hero out of combat or better yet, direct your Hero in battle. Your scanning of the Hero Portrait for damage and skill points should be a part of your game playing.

Pay attention to Experience
If your Hero is about to level up, find a way to level them up. You can attack Creeps or even enemy workers to gain additional experience. Be sure to immediately use any Experience Tomes you find.

While Heroes are great at killing buildings, it's best to have them working on killing enemy units to gain experience or to head elsewhere to gain experience from killing Creeps rather than using them to finish off an enemy town.

When All Your Heroes Die, Run Away
Once all your Heroes have died, run your army away. If you continue to fight you will no longer gain experience for your Hero (since you don't have any). There are rare situations where you might want to continue to fight without a Hero (in team games or close games) but generally the best rule to follow is to run. This can also be a good way to force an enemy to leave you alone. Kill their Hero and it will cause them to retreat.

 
 
 
Arathor and the Troll Wars (2,800 years before Warcraft I)

As the high elves fought for their lives against the trolls' fierce onslaught, the scattered, nomadic humans of Lordaeron fought to consolidate their own tribal lands. The tribes of early humanity raided each other's settlements with little heed for racial unification or honor. Yet one tribe, known as the Arathi, saw that the trolls were becoming too great a threat to ignore. The Arathi wished to bring all of the tribes under its rule so that they could provide a unified front against the troll warbands.

Over the course of six years, the cunning Arathi outmaneuvered and outfought the rival tribes. After every victory, the Arathi offered peace and equality to the conquered people; thus, they won the loyalty of those they had beaten. Eventually the Arathi tribe came to include many disparate tribes, and the ranks of its army grew vast. Confident that they could hold their own against the troll warbands or even the reclusive elves if need be, the Arathi warlords decided to construct a mighty fortress city in the southern regions of Lordaeron. The city-state, named Strom, became the capital of the Arathi nation, Arathor. As Arathor prospered, humans from all over the vast continent traveled south to the protection and safety of Strom.

United under one banner, the human tribes developed a strong, optimistic culture. Thoradin, the king of Arathor, knew that the mysterious elves in the northlands were under constant siege by the trolls, but refused to risk the safety of his people in defense of reclusive strangers. Many months passed as rumors of the elves' supposed defeat trickled down from the north. It was only when weary ambassadors from Quel'Thalas reached Strom that Thoradin realized how great the troll threat truly was.

The elves informed Thoradin that the troll armies were vast and that once the trolls had destroyed Quel'Thalas, they would move on to attack the southlands. The desperate elves, in dire need of military aid, hastily agreed to teach certain select humans to wield magic in exchange for their help against the warbands. Thoradin, distrustful of any magic, agreed to aid the elves out of necessity. Almost immediately, elven sorcerers arrived in Arathor and began to instruct a group of humans in the ways of magic.

The elves found that although humans were innately clumsy in their handling of magic, they possessed a startling natural affinity for it. One hundred men were taught the very basics of the elves' magical secrets: no more than was absolutely necessary to combat the trolls. Convinced that their human students were ready to aid in the struggle, the elves left Strom and traveled north alongside the mighty armies of King Thoradin.

The united elf and human armies clashed against the overwhelming troll warbands at the foot of the Alterac Mountains. The battle lasted for many days, but the unflagging armies of Arathor never tired or gave an inch of ground before the troll onslaught. The elven lords deemed that the time had come to release the powers of their magic upon the enemy. The hundred human magi and a multitude of elven sorcerers called down the fury of the heavens and set the troll armies ablaze. The elemental fires prevented the trolls from regenerating their wounds and burned their tortured forms from the inside out.

As the troll armies broke and attempted to flee, Thoradin's armies ran them down and slaughtered every last one of their soldiers. The trolls would never fully recover from their defeat, and history would never see the trolls rise as one nation again. Assured that Quel'Thalas was saved from destruction, the elves made a pledge of loyalty and friendship to the nation of Arathor and to the bloodline of its king, Thoradin. Humans and elves would nurture peaceful relations for ages to come.

 

World Of Warcraft III Story | World Of Warcraft II Story | World Of Warcraft IIIX Story | World Of Warcraft Story

wow goldwow gold

©2005-2008 wow gold world Entertainment. All rights reserved.