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Want to Discuss the Warlock?
Warlocks were mages that delved too deeply into the roots of demonic power. Consumed by a lust for dark knowledge, they've tapped into chaotic magic from beyond the world. The Burning Legion now feeds them its powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters.
The Warlock is a more involved class to play than most others. Warlocks have pets, many different spell combos, and a reagent component requirement for some of their spells. This means that playing a Warlock takes a bit more learning than some of the more straightforward classes. The Warlock has a lot of very cool and fun abilities including Eye of Kilrogg, Fear, Pets, and more. The Warlock is a very fun class to play once you figure things out.
Other Information
This page does not have a complete listing of all abilities that are available. Look for more once our database section is active.
Soul Shards
The Warlock requires Soul Shards for certain spells and pets. You receive a Soul Shard by using the Drain Soul spell on a monster as it is dying. A catch is that you cannot get Soul Shards from monsters that don't give you experience. So you can't go into a newbie region and kill easy monsters for Soul Shards. One Soul Shard takes up one slot in your bags, which means you don't want to carry a whole lot of them. However, you do always want to have some in your bags so you can summon your pets. When using Drain Soul the caster cannot do any other action such as move, attack, or cast another spell, or else the spell will be interrupted. If you do not stand still, the Drain Soul will not work. You will need to learn how to do this properly, which can be challenging.
Soul Shards do not stack. This is for balance reasons and so you won't hoard huge numbers of them.
If you find yourself without Soul Shards, you will have to get them without the use of most pets, which can be a challenge. Imps can be summoned without the use of a Soul Shard so you can use them to get your Soul Shard, and then switch to a more powerful pet.
Honorable kills generate a Soul Shard when Drain Soul and Shadowburn are used.
DOTs
DOTs are damage-over-time spells. Because they do damage over time, you want to cast them at the start of a battle and have them deal damage throughout the battle. If you're killing a monster very quickly, then DOTs aren't the best to use.
Afflictions
Curses
The Warlock has several types of curses and it is up to the player to decide which is best for the particular situation. Curses can only be cast on the enemy. You can only have one curse active at a time on a monster. The last curse you cast will override the previous curse on the monster. Corruption - Inflicts a disease on a target that causes X damage over Y seconds. Corruption will stack with Shadow Word: Pain.
Curse of Weakness - Damage caused by the target is reduced. This is useful in shorter battles.
Curse of Recklessness - Increases the damage done by the target, but greatly reduces its armor. This is a good group based spell that is especially good to cast on monsters that are trying to run away.
Curse of the Elements - Curses the target, reducing Fire and Frost resistances by X for Y min. This ability is good to use when playing with other casters who use those types of spells.
Curse of Agony - Curses the target with agony. Causes large damage over time.
Curse of Shadow - Curses target, reducing Shadow and Arcane Resistance by X for Y min. Only one Curse per Warlock can be active on any one target.
Curse of Doom - Curses the target with impending doom, causing X shadow damage after Y min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players (boo!)
Drain Life - Transfers health from target to caster. This ability is used during battle both to damage the monster and to regain life. Drain Life is good to use against high-level monsters that typically resist your other attacks. Although Drain Life can be resisted, you should keep trying until your cast succeeds (doesn't resist). Once you land the spell, it will start draining life; it does damage to the monster even if you don't actually need the life.
Life Tap - Converts health into mana. If you need mana, what you do is Life Tap, then steal life from the enemy monster.
Drain Mana - Transfers X mana to the caster (Warlock) every second. This is a "leash" ability similar to the Dark Ranger's abilities in Warcraft III. Once the monster gets out of range, the leash breaks, and the spell is deactivated. Also, if the monster interrupts your casting, the interruption breaks the leash. Use this ability on enemy casters to drain their mana and replenish your own.
Fear - Send the monster running away. This is a good crowd control ability or escape spell. Be careful using this ability though. Monsters could wake up other monsters by calling for help as they run away. You typically don't want to use this in dungeons. Players have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. This ability is very funny.
Howl of Terror - Howl, causing all enemies within X yds to flee in terror for Y sec. This is a good "oh no" ability to use when surrounded or for PvP. This ability has an increased chance of breaking early.
Death Coil - Drains X of the enemy target's health, returning 100% to the caster. Causes a short Fear effect that is not diminished.
Demonology Shadow Ward - Absorbs shadow damage. This ability is good to use when you know the monster is using shadow damage.
Demon Skin - Increases health regeneration and armor. Increases health regeneration at all times. You should never be without the Demon Skin buff.
Demon Armor - Increases armor, shadow resistance, and health regeneration. Increases health regeneration at all times. This ability replaces Demon Skin. It should always be active.
Detect Lesser Invisibility/Invisibility
Sense Demons - Use to locate Demons on the minimap.
Stones
Warlocks can create special stones that they can use themselves or give to other players.
Healthstone (requires Soul Shard) - Creates a Healthstone, which is essentially a health potion.
Soulstone (requires Soul Shard) - This is the Warlock's version of Resurrection. The Warlock creates a Soulstone that is automatically used upon death, restoring its owner to life at X health and mana. The Soulstone is soulbound when created. When the target dies it may resurrect itself any time until release. There is a cooldown before a Soulstone can be used again.
Spellstone (requires Soul Shard) - Creates a Spellstone for the caster. When equipped and used, the Spellstone removes all magic effects from the caster and will absorb X magic damage for Y min. In addition, equipping the Spellstone improves your chance to get a critical strike with spells by Z%. Use a Spellstone before doing Hellfire to reduce the amount of damage to yourself.
Firestone - Creates a Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal X to Y additional fire damage. In addition, equipping a Firestone increases the damage done by fire spells by Z.
Banish - Banishes the enemy target, preventing all action but making it invulnerable for up to X sec. Only one target can be banished at a time. Only works against Demons and Elementals
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