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hat happens when player characters die? They become ghosts! When a player dies, he or she will be prompted with a dialogue box to "Release Spirit." Pressing this button will instantly transport the player to the nearest graveyard. The player will then be transformed into a ghost. On death, all equipped items will lose 10% durability.

As a ghost, you have three options:

  1. You can return to your corpse and recover it.

     

  2. You can have a fellow player (Paladin, Shaman, Priest, Druid) resurrect you, or use a Warlock's Soulstone, which will bring you back to life next to that player. There are also items in the game that allow players of any class to resurrect you. You will not lose any experience when resurrected by another player. Players with resurrection sickness will have a temporary reduction in character attributes. Also, you can be resurrected by other players even after you have released your spirit back to the graveyard.
  3. You can talk to a spirit healer NPC (currently located at graveyards) to immediately resurrect yourself at the spirit healer's location. If you choose this option all items (equipped and inventory) will take 25% durability loss and the character will gain resurrection sickness for a duration that scale according to level. The length of resurrection sickness suffered from using the Spirit Healer is set to a maximum of 10 minutes.

Being a Ghost

Players have special characteristics while in ghost form:

    Players appear in a black & white world while dead.
     
    Players are ethereal in appearance.
    In ghost form, players are unable to interact with most things in the world.
    Ghosts will neither be seen by nor see living players and most creatures, other than those creatures that are in the immediate area surrounding their corpses.
    Ghosts can see other ghosts.
    Ghosts can run faster, which makes it easier to return to where they died. They can also levitate over water.
    A few special creatures may be able to see ghosts (these will be apparent to players), and they can attack players in ghost form.
    If players do die in ghost form, they will be transported back to the most recent graveyard that they were at (not the graveyard nearest to where their ghosts just died, if different).
    "Public chat" is not available to ghosts, but "private chat" such as /tells, /guild, and /party chat are still allowed.
    Players can't use ghost form as a means to travel to far off locations. Having a spirit healer resurrect you in a graveyard other than the one you appeared at when you died will always teleport you back to that initial graveyard.
    Spirit healers are ghosts and can only be seen by players in ghost form.
    Player corpses turn into race-specific skeletons as they decay.
    When a player dies in an instance and then uses the spirit healer, the body in the instance now turns to bones.
    When a ghost player is resurrected into an instance that has become full, they no longer come to life wherever their ghost happens to be standing. Instead, they get ported to the closest graveyard.

Polymorph is Better Than Death Coil for the Following Reasons:

Polymorph only takes one hit to kill an enemy unit while Death Coil requires two casts to kill an enemy. Sometimes a Death Knight or Mage is being charged by something and they only have a short time to cast a spell before they are destroyed by an enemy unit such as a Knight. In this case, you can often cast Polymorph to kill an attacker but if you tried Death Coil, it would take to long and would be too late.

Sometimes a Death Coil can have the end result of no damage to the enemy. A big problem when using Death Coil is you only are able to use one cast before the enemy runs away and Heals.


Bloodlust vs Healing

Bloodlust Advantages

Bloodlust is an offensive weapon while Healing is mostly defensive.

Bloodlust can be cast on units before invading. Healing is only useful sometimes during or usually after a battle only after hit points are lost.

Bloodlust makes your Ogres 3 times more powerful than Knights. Most likely you can kill the Knights before they can heal themselves.

Bloodlust is scarier sounding than Healing.

 
 
 

Finding Your Corpse
When you are a ghost, it is easy to find your corpse. An arrow is placed on your minimap, directing you to your corpse. Once you get near the corpse, a special icon also appears on the minimap to show you the corpse's exact location.

Reviving as a Ghost
Once you approach your corpse, you will see any monsters that are near it. You do not have to reincorporate directly on the spot where your corpse is. As you come closer to your corpse, a dialogue box will pop up, asking if you are ready to be revived. You'll then be able to pick a safe location near your corpse to come back to life. Players that revive will have 50% health and mana.

Dungeons
If you die in an instanced portion of a dungeon, crossing the instance line into that dungeon as a ghost counts as reclaiming your corpse. You don't have to go all the way back in to find it, and it doesn't matter if your particular instance no longer exists. You cannot explore the dungeon in ghost form. Also, your ghost may not enter an instanced dungeon in which you do not have an active corpse.

Other Information
Players do not need to manually bind at the graveyard. The game selects the nearest graveyard automatically.

Want to know more? Read our extensive Death FAQ .

Why have corpse runs in the game?
We need to have a death penalty of some sort, otherwise death itself becomes meaningless. Usually, when you die, you will want to return to your death location anyway, just to continue playing the game. In most cases, this new method is not as harsh of a death penalty as the one we had before.

How long are the corpse runs?
It really depends on how far you are from a graveyard when you die. It could be a 30 second run, or it could be much longer.

Why not just have the old death penalty where players were cursed with a debuff and appeared at their bind location?
Mainly because this method operated as a free teleport; once someone wanted to go back to town, they would find the nearest monster or lake and promptly die in it. Not only did this not work as a death penalty, but it created lots of bizarre behavior in regards to transportation in the world.

Doesn't this new penalty allow for free scouting?
No, you cannot see monsters or players except near your corpse.

Can you scout as a ghost in dungeons?
You cannot explore dungeons as a ghost. You may only enter a dungeon in which you have a corpse, and you will turn corporeal as soon as you cross the instance line.

What if I re-incorporate on or next to a monster?
Once you get near your corpse (30 yards or so), you will see nearby monsters "ghost in," so you will be able to pick a good spot to re-incorporate, and hopefully avoid being killed as soon as you re-incorporate.

Can ghosts see other ghosts?
Yes. Living players may also find ways in the game to see ghosts. Lastly, we would like to eventually add ghostly NPCs that may have quests for ghosts or that are able to relate world lore.

How does death work in player vs. player combat?
You do not lose durability on your items as you do when killed by monsters. Otherwise it's the same as being killed by a monster. In Battlegrounds, other players can prevent you from respawning near your corpse by looting your body. In that situation you will need to go to a graveyard and resurrect without penalty.

In Player vs. Player, wouldn't this death method lend to corpse camping?
No, since you can re-incorporate within a radius of 30 yards from your corpse.

What happens if you are disconnected or logout while in ghost mode?
Nothing; when you log back in, you will still be a ghost.

What happens when a player resurrects me? Will I lose experience?
No, If a character resurrects from a spell, no durability loss occurs on any items and no experience is lost. Futhermore, the character will recieve health and mana indicated by the used spell. No resurrection sickness is applied and the character's stats and overall combat ability will not be reduced at all.

How do player resurrection spells work? What happens if the target player is a ghost?
Resurrection spells may be cast on a player's active corpse, regardless of the target's if the corpse or a ghost. The receiving player may then choose to accept the resurrection, which will immediately resurrect them at the caster's location.

Can a player be resurrected by another player at the spot they died, or do they automatically appear at a graveyard as a ghost?
When you die, you are prompted with a choice to wait for a resurrection or to release spirit so that you can appear at the nearest graveyard. However, your corpse still remains a valid target for resurrection spells.

 

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