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Economy
Upkeep
Day/Night Cycle
Recon
Hero Basics
Hero Killers
Hero Rushing
Hero Items
Town Portal Scrolls
Hero Control
Creeping
Creep Jacking
Unit Commands
Hot Keys and Special Commands
Unit Control Unit Stats
Armor/Weapon Types
Air Units
Siege Units
Building Basics
Towers
Invasion
Expansion Towns
Basics
Rookie Mistakes
Combat
Spell Basics
Invisibility
Team Strategies
Glossary
Creep Basics
Creeps
Critters
Goblins
Neutral Buildings
Getting Started
Realm Types
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Classes
First Few Levels
Character Info
Death System
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Introduction
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Engineering
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Enchanting
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First Aid
Unit Commands and Control
Hot Keys and Special Commands
Building Strategies
Tower Tactics
Wall-In Strategy
Towns and Expansions
Offensive Strategies
Formation Strategies
Stopping Enemy Unit Production
Team Tactics
Water Basics
Common Newbie Mistakes
Common Water Tactics
Objectives On Water
Offensive Strategies
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world of warcraft Unit Control Unit Stats

Information Key
The statistics listed do not take into account bonuses from Auras or spells.

Hero statistics are not listed. Heroes' statistics vary depending on their level and what items they have. For statistics on Heroes, consult the individual unit pages.

Level
Level is used for determining how much experience you receive for killing the unit. For more information, read the Hero Basics experience section. The unit's levels do not change. Levels are the same as the food usage, except for Summoned units.

The Last Guardian (45 years before Warcraft I)

The Guardian Aegwynn grew powerful over the years and used the Tirisfal energies to greatly extend her life. Foolishly believing that she had defeated Sargeras for good, she continued to safeguard the world from the demon king's minions for nearly nine hundred years. However, the Council of Tirisfal finally decreed that her stewardship had come to an end. The Council ordered Aegwynn to return to Dalaran so that they could choose a new successor for the Guardian power. Yet Aegwynn, ever distrustful of the Council, decided to choose a successor on her own.

The proud Aegwynn planned to give birth to a son whom she would divest her power to. She had no intention of allowing the Order of Tirisfal to manipulate her successor as they had tried to manipulate her. Traveling to the southern nation of Azeroth, Aegwynn found the perfect man to father her son: a skilled human magician known as Nielas Aran. Aran was the court conjuror and advisor for Azeroth's king. Aegwynn seduced the magician and conceived a son by him. Nielas' natural affinity for magic would run deep within the unborn child and define the tragic steps the child would later take. The power of Tirisfal was also implanted in the child, yet it wasn't to awaken until he reached physical maturity.

Time passed, and Aegwynn gave birth to her son in a secluded grove. Naming the boy Medivh, which means "keeper of secrets" in the high elven tongue, Aegwynn believed that the boy would mature to become the next Guardian. Unfortunately the malignant spirit of Sargeras, which had been hiding inside her, had possessed the defenseless child while it was still in her womb. Aegwynn had no idea that the world's newest Guardian was already possessed by its greatest nemesis.

Certain that her baby was healthy and sound, Aegwynn delivered young Medivh to the court of Azeroth and left him there to be raised by his mortal father and his people. She then wandered into the wilderness and prepared to pass into whatever afterlife awaited her. Medivh grew to become a strong boy and had no idea of the potential power of his Tirisfalin birthright.

Sargeras bided his time until the youth's power manifested itself. By the time Medivh had reached his teenage years, he had become very popular in Azeroth for his magical prowess and often went off on adventures with his two friends: Llane, the prince of Azeroth, and Anduin Lothar, one of the last descendents of the Arathi bloodline. The three boys constantly caused mischief around the kingdom, but they were well liked by the general citizenry.

When Medivh reached the age of fourteen, the cosmic power inside him awakened and clashed with the pervasive spirit of Sargeras that lurked within his soul. Medivh fell into a catatonic state which lasted for many years. When he awakened from his coma, he found that he had grown to adulthood, and his friends Llane and Anduin had become the regents of Azeroth. Though he wished to use his incredible newfound powers to protect the land he called home, the dark spirit of Sargeras twisted his thoughts and emotions towards an insidious end.

Sargeras reveled within the darkening heart of Medivh, for he knew that his plans for the second invasion of the world were nearing completion, and that the world's last Guardian would bring them all to fruition.

Speed
The speed listed are the actual data numbers rather than slow, average, fast, very fast, etc.

Atk Typ = Attack Type
If a second entry is listed, the first one is Ground Attack Type followed by Air Attack Type.

Wep Typ = Weapon Type
If a second entry is listed, the first one is Ground Weapon Type followed by Air Weapon Type.

Chaos does damage to divine beings. Chaos has no damage reduction (or multiplication) and it affects all armor types equally (including the divine armor type). Divine armor reduces non-Chaos damage greatly. Some single-player units have divine armor.
Mbounce is the Huntress upgraded moon glaive, like the Mutalisk.
Msplash is a normal (non-artillery) missile that does splash damage.
Mline is the upgraded Night Elf Glaive Thrower or Human Gryphon Rider missile. Grnd Atk = Ground Attack
The average damage is listed rather than the standard minimum and maximum damage shown on the unit. The second number listed is the unit's ground attack fully upgraded.

Air Atk = Air Attack
The average damage is listed rather than the standard minimum and maximum damage shown on the unit. the second number is the unit's air attack fully upgraded.

Cool = Cooldown
Cool is the time between the ending of the attack and the beginning of another.

Range
If two entries are listed, the first Range is for Ground Attacks followed by the range of Air Attacks.

Other Comments
*Some Siege Units have Splash damage that is not reflected.
*The Night Elf Chimaera has two attacks: one for ground units and another siege attack for buildings.
*The Night Elves have a sight upgrade, which is not reflected in the chart.

 
 
 

Queuing Commands
Assigning waypoints and queuing commands are effectively the same thing. To queue commands, hold down the Shift button, and issue commands to the unit, clicking on the mini-map or on the main screen. When you have issued all your commands, release the Shift key. Each unit is capable of queuing several commands at once singly or when group selected. You can queue most commands such as left-clicking, right-clicking, Stop, Attack, Hold Position, Move, Patrol, and Load/Unload. There is a limited number of commands that can be queued-- you will receive a message indicating when you have reached that Queue limit.

For example:
Command a Peasant to build then harvest Lumber. Hold down Shift and select the building you want to build and click where you want it built. Then, right-click on Lumber. When the Peasant is done building, he will start harvesting Lumber.

Queuing Enemy Targets: It can be very useful to queue up a list of targets for ranged attackers. This can allow you to move your focus elsewhere letting the ranged units fight on their own. Simply select the group of ranged units, hold down Shift and hit A for attack (or right-click) and select all the enemy units you want to attack. Now release Shift and let them go. Make sure that your ranged units don't chase an enemy if the enemy commander tries to lead your army away. You may also find this useful for Creeping.

Queuing Units
It can be helpful to group select similar unit producing buildings then assign them to a hot key. Then when you want to create units simply hit 1 (or whatever number you assign it to) then the hot key of the unit you wish to train.

Queuing Units and Upgrades
You can queue both units and upgrades at the same time. Simply select a unit, then click on an upgrade, then click on another unit. That way you can tell a unit producing building to research an upgrade, then go back to making units again.

Health Bars
You can display the Health Bars of units and buildings on screen by holding down the Alt key.

" [ " can be used to display the Health Bars for only your (friendly) units and buildings only, and " ] " can be used to display the Health Bars for only your enemy units and buildings (and hostile neutral units as well)

Zoom
To zoom in your view and see the screen from a ground perspective, roll your mouse wheel forward. To pull back for a more bird's eye view, roll your mouse wheel backward. You can also press the Page Up and Page Down keys on your keyboard.

Rotate Camera
Hold down insert to rotate view 90 degrees left and hold delete to rotate view 90 degrees right. Letting go of the key will snap the view back to center.


Select Unit
Certain buildings such as Neutral buildings have a Select Unit button. Click it, then select the Hero or unit you want to use to activate or use the building. Right-clicking the Hero or unit does the same thing.

Automatically Bypassing the Creeps
Have you experienced problems where units suicide themselves into the Creeps as they are trying to reach your hero? You can solve this by using building way points to steer around the Creep camps. This is sometimes easier or safer than clearing the creeps or manually moving units around them.

  1. Select the unit producing building(s) and right-click on an area in your town or past the first area you want to avoid
  2. Now hold down shift and continue to right click to create way points on the minimap.
  3. While continuing to hold the shift button, finally right-click on your Hero's portrait and release the shift button.
If you did this correctly, newly created units will now follow the way points to your Hero while avoiding the Creep camps. After reaching the last way point, the units will finally head toward your Hero. You will have to continue to modify these way points throughout the game as your Hero heads around the map. If you do not change the way points, units will follow the way points off into nowhere before coming back to your Hero or may wander into other Creep camps depending on your Hero's location.
 

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