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World Of Warcraft 3 Gold Resources

Raising an army and researching new weapons of war is an expensive endeavor. Soldiers demand Gold, and buildings must be constructed from Lumber. Creating and maintaining a thriving economy is vital to ensuring your success on the battlefield.

Each race gathers resources slightly differently, although they all must build workers with which to mine Gold and harvest Lumber. Some workers must gather and then return to their respective Town Hall buildings, while other races' workers use magic to move resources without needing to physically carry it back. All Gold and Lumber is taken to the appropriate building of each race. Human Peasants and Orc Peons can deliver Lumber to special mills, while Undead Ghouls can deliver wood to their Graveyards.

Once you have Gold and Lumber in your reserves, you can purchase units, construct buildings, or buy upgrades. You can also give resources to your allies in team games by clicking on the Allies Tab at the top of the screen.

Players start with 500 Gold and 150 Lumber.

Gold
Mined from the rich earth of Azeroth and Lordaeron, this precious metal is commonly used in exchange for goods and services. As a rare substance that is always in short supply, Gold must be dug out from the rock and soil within the established Gold Mines. Many of these Mines were abandoned when the Orc raids began and the workers fled for their lives. Since the beginning of the War, these sites have frequently been operated while under the protection of military forces.

Gold is the main resource in Warcraft III. Gold is required to create new buildings, train units, and research upgrades. Gold is also required at Neutral Buildings to hire mercenaries, buy items, or activate special Neutral Building features. Players need to collect a steady stream of Gold to ensure their success. Whenever money is tight, expand to additional Gold Mines.

Gold is mined in different ways depending on the player's race. Humans and Orcs use work units to carry Gold from the Mine to their "Town Halls." The Night Elves' Tree of Life entangles the Gold Mine and drains the Gold out of a Mine with the use of Wisp workers. The Undead uses Acolytes to mine Gold. Five Acolytes surround a Gold Mine and extract Gold automatically using magic.

There is a "Gold tax" in place, known as Upkeep which is activated as players create more units. As players create more units, less Gold is recovered from the Gold Mine. Try to gain additional Gold by taking over additional Gold Mines to help balance this tax out.

Creeps or other players often guard Gold Mines. Players must decide whether risk of battle is worth the gain of the additional mine. If another player attacks while your forces are engaged or dying to Neutral Units, you may not have the forces to defend yourself. It's best to wait until you can afford to make an attack on multiple fronts. The decision is a gamble; it could pay off or it may cost you dearly.

When a mine you are using is low on Gold, you will receive an advisory warning that the Gold Mine is about to run out, and the minimap will ping the location of the mine. You will also receive a message when a Gold Mine is depleted. A mine is considered low on Gold at 1500.

Lumber
Lumber is harvested from the abundant forests that inhabit all but a few regions in the realm. The uses for Lumber are nearly infinite. Once a tree has been felled and returned to the community, it is processed and made ready for use as Lumber. Craftsmen then use this material to build many different structures as well as certain weapons and machines of war. Lumber may also be used in the research and construction of strange new devices or by those adept in the arcane arts to aid them in their magical studies.

Sharing Resources
Players in Multiplayer games can share resources with other players in the game via the Allies menu. Simply click on the resources next to the player's name to transfer resources to that player. A trading fee is charged with each transfer depending on the Upkeep of the player receiving the resources.

When an allied player leaves the game an indicator will pop up and will now appear in the top right of the screen indicating how much resources that player has. Make sure you give your allies all of your resources before leaving the game. You can transfer resources to dropped players' towns but you cannot make those dropped players towns transfer resources back to you.

 
 
 

The Titans and the Shaping of the Universe

No one knows exactly how the universe began. Some theorize that a catastrophic cosmic explosion sent the infinite worlds spinning out into the vastness of the Great Dark - worlds that would one day bear life forms of wondrous and terrible diversity. Others believe that the universe was created as a whole by a single all-powerful entity. Though the exact origins of the chaotic universe remain uncertain, it is clear that a race of powerful beings arose to bring stability to the various worlds and ensure a safe future for the beings that would follow in their footsteps.

The Titans, colossal, metallic-skinned gods from the far reaches of the cosmos, explored the newborn universe and set to work on the worlds they encountered. They shaped the worlds by raising mighty mountains and dredging out vast seas. They breathed skies and raging atmospheres into being. It was all part of their unfathomable, far-sighted plan to create order out of chaos. They even empowered primitive races to tend to their works and maintain the integrity of their respective worlds.

Ruled by an elite sect known as the Pantheon, the Titans brought order to a hundred million worlds scattered throughout the Great Dark Beyond during the first ages of creation. The benevolent Pantheon, which sought to safeguard these structured worlds, was ever vigilant against the threat of attack from the vile extra-dimensional entities of the Twisting Nether. The Nether, an ethereal dimension of chaotic magics that connected the myriad worlds of the universe, was home to an infinite number of malefic, demonic beings who sought only to destroy life and devour the energies of the living universe. Unable to conceive of evil or wickedness in any form, the Titans struggled to find a way to end the demons' constant threat.

Sargeras and the Betrayal

Over time, demonic entities made their way into the Titans' worlds from the Twisting Nether, and the Pantheon elected its greatest warrior, Sargeras, to act as its first line of defense. A noble giant of molten bronze, Sargeras carried out his duties for countless millennia, seeking out and destroying these demons wherever he could find them. Over the eons, Sargeras encountered two powerful demonic races, both of which were bent on gaining power and dominance over the physical universe.

The eredar, an insidious race of devilish sorcerers, used their warlock magics to invade and enslave a number of worlds. The indigenous races of those worlds were mutated by the eredar's malevolent powers and turned into demons themselves. Though Sargeras' nearly limitless powers were more than enough to defeat the vile eredar, he was greatly troubled by the creatures' corruption and all-consuming evil. Incapable of fathoming such depravity, the great Titan began to slip into a brooding depression. Despite his growing unease, Sargeras rid the universe of the warlocks by trapping them within a corner of the Twisting Nether.

While his confusion and misery deepened, Sargeras was forced to contend with another group intent on disrupting the Titans' order: the Nathrezim. This dark race of vampiric demons (also known as dreadlords) conquered a number of populated worlds by possessing their inhabitants and turning them to the shadow. The nefarious, scheming dreadlords turned whole nations against one another by manipulating them into unthinking hatred and mistrust. Sargeras defeated the Nathrezim easily, but their corruption affected him deeply.

As doubt and despair overwhelmed Sargeras' senses, he lost all faith not only in his mission, but also in the Titans' vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go.

By the time Sargeras' madness had consumed the last vestiges of his valiant spirit, he believed that the Titans themselves were responsible for creation's failure. Deciding, at last, to undo their works throughout the universe, he resolved to form an unstoppable army that would set the physical universe aflame.

Even Sargeras' titanic form became distorted from the corruption that plagued his once-noble heart. His eyes, hair, and beard erupted in fire, and his metallic bronze skin split open to reveal an endless furnace of blistering hate.

In his fury, Sargeras shattered the prisons of the eredar and the Nathrezim and set the loathsome demons free. These cunning creatures bowed before the dark Titan's vast rage and offered to serve him in whatever malicious ways they could. From the ranks of the powerful Eredar, Sargeras picked two champions to command his demonic army of destruction. Kil'jaeden the Deceiver was chosen to seek out the darkest races in the universe and recruit them into Sargeras' ranks. The second champion, Archimonde the Defiler, was chosen to lead Sargeras' vast armies into battle against any who might resist the Titan's will.

Kil'jaeden's first move was to enslave the vampiric dreadlords under his terrible power. The dreadlords served as his personal agents throughout the universe, and they took pleasure in locating primitive races for their master to corrupt and bring into the fold. First amongst the dreadlords was Tichondrius the Darkener. Tichondrius served Kil'jaeden as the perfect soldier and agreed to bring Sargeras' burning will to all the dark corners of the universe.

The mighty Archimonde also empowered agents of his own. Calling upon the malefic pit lords and their barbarous leader, Mannoroth the Destructor, Archimonde hoped to establish a fighting elite that would scour creation of all life.

Once Sargeras saw that his armies were amassed and ready to follow his every command, he launched his raging forces into the vastness of the Great Dark. He referred to his growing army as the Burning Legion. To this date, it is still unclear how many worlds they consumed and burned on their unholy Burning Crusade across the universe.

The Old Gods and the Ordering of Azeroth

Unaware of Sargeras' mission to undo their countless works, the Titans continued to move from world to world, shaping and ordering each planet as they saw fit. Along their journey they happened upon a small world that its inhabitants would later name Azeroth. As the Titans made their way across the primordial landscape, they encountered a number of hostile elemental beings. These elementals, who worshipped a race of unfathomably evil beings known only as the Old Gods, vowed to drive the Titans back and keep their world inviolate from the invaders' metallic touch.

The Pantheon, disturbed by the Old Gods' penchant for evil, waged war upon the elementals and their dark masters. The Old Gods' armies were led by the most powerful elemental lieutenants: Ragnaros the Firelord, Therazane the Stonemother, Al'Akir the Windlord, and Neptulon the Tidehunter. Their chaotic forces raged across the face of the world and clashed with the colossal Titans. Though the elementals were powerful beyond mortal comprehension, their combined forces could not stop the mighty Titans. One by one, the elemental lords fell, and their forces dispersed.

The Pantheon shattered the Old Gods' citadels and chained the four evil gods far beneath the surface of the world. Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal plane, where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony. The Titans saw that the threat was contained and set to work.

The Titans empowered a number of races to help them fashion the world. To help them carve out the fathomless caverns beneath the earth, the Titans created the dwarf-like earthen from magical, living stone. To help them dredge out the seas and lift the land from the sea floor, the Titans created the immense but gentle sea giants. For many ages the Titans moved and shaped the earth, until at last there remained one perfect continent. At the continent's center, the Titans crafted a lake of scintillating energies. The lake, which they named the Well of Eternity, was to be the fount of life for the world. Its potent energies would nurture the bones of the world and empower life to take root in the land's rich soil. Over time, plants, trees, monsters, and creatures of every kind began to thrive on the primordial continent. As twilight fell on the final day of their labors, the Titans named the continent Kalimdor: "land of eternal starlight".

 

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