Warcraft III: Frozen Throne Warcraft III: Frozen Throne
 
 
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world of warcraft ArmorWeaponTypes

Attack Types

Normal (most melee units)
Normal attacks do extra damage against Medium armor, and reduced damage to Fortified armor.

Piercing (most ranged attackers)
Piercing attacks do extra damage to Unarmored units and Light armor, and reduced damage to Fortified, Medium armor, and Heroes.

Siege (artillery)
Siege attacks do extra damage to Fortified armor and Unarmored units, and reduced damage to Medium armor and Heroes.

Chaos (A few Creeps, Powerful Summoned Units)
Chaos attacks do full damage to all armor types.

Magic Damage (most spellcasters, air units)
Magic attacks do extra damage against Light and Heavy armor, and reduced damage to Medium, Fortified armor, and Heroes. Magic attacks do 66% extra damage to ethereal units, and zero damage to magic-immune units.

Armor Types

Unarmored (most spellcasters)
Unarmored takes extra damage from Piercing, and Siege attacks. Some unarmored units such as Huntress, Gargoyle, Hippogryph, and Druid of the Talon in Storm Crow form have armor for balance reasons. Most unarmored units do not have armor.
Light (most flying units)
Light armor takes extra damage from Piercing and Magic attacks.

Medium (most ranged attackers and workers)
Medium armor takes extra damage from Normal attacks, reduces damage from Piercing, Magic, and Siege attacks.

Heavy (most low and high tech melee units)
Heavy armor takes extra damage from Magic attacks.

Hero
Heroes take reduced damage from Piercing, Magic, Spell, and Siege attacks.

Fortified (buildings)
Fortified armor greatly reduces Piercing, Magic, Hero, and Normal attacks, but takes extra damage from Siege attacks.

Note
Ethereal units can only be damaged by units that have the attack type "Magic" such as spellcasters. Magic-immune units can only be damaged by units that have physical attack types.
Damage and Armor Class System
Every unit in the game has an armor type and attack type (like StarCraft).

Each attack type is better or worse versus other armor types. For example, a Grunt has a Normal attack, which does 150% damage versus "Medium" armor units like the Archer, Rifleman, Troll Headhunter, and Crypt Fiend. The Archer has a Pierce attack, which does 100% extra damage versus "Light" armor units like the Gryphon Rider.

This system is in place to encourage unit counters and unit mixing in combat. If the opposing player builds ranged attackers, then the natural counter would be to build melee units, which have an attack bonus versus them. However, since ranged attackers have a high damage, you would benefit by building a mixed group of melee and ranged attackers since your ranged attackers will out-damage the opposing melee units if they are protected from direct melee damage themselves.

The Scourge of Lordaeron (Warcraft III: Reign of Chaos)

After preparing for many long months, Kel'Thuzad and his Cult of the Damned finally struck the first blow by releasing the plague of undeath upon Lordaeron. Uther and his fellow paladins investigated the infected regions in the hope of finding a way to stop the plague. Despite their efforts, the plague continued to spread and threatened to tear the Alliance apart.

As the ranks of the undead swept across Lordaeron, Terenas' only son, Prince Arthas, took up the fight against the Scourge. Arthas succeeded in killing Kel'Thuzad, but even so, the undead ranks swelled with every soldier that fell defending the land. Frustrated and stymied by the seemingly unstoppable enemy, Arthas took increasingly extreme steps to conquer them. Finally Arthas' comrades warned him that he was losing his hold on his humanity.

Arthas' fear and resolve proved to be his ultimate undoing. He tracked the plague's source to Northrend, intending to end its threat forever. Instead, Prince Arthas eventually fell prey to the Lich King's tremendous power. Believing that it would save his people, Arthas took up the cursed runeblade, Frostmourne. Though the sword did grant him unfathomable power, it also stole his soul and transformed him into the greatest of the Lich King's death knights. With his soul cast aside and his sanity shattered, Arthas led the Scourge against his own kingdom. Ultimately, Arthas murdered his own father, King Terenas, and crushed Lordaeron under the Lich King's iron heel.

Sunwell - The Fall of Quel'Thalas

Though he had defeated all of the people he now saw as his enemies, Arthas was still haunted by the ghost of Kel'Thuzad. The ghost told Arthas that he needed to be revived for the next phase of the Lich King's plan. To revive him, Arthas needed to bring Kel'Thuzad's remains to the mystical Sunwell, hidden within the high elves' eternal kingdom of Quel'Thalas.

Arthas and his Scourge invaded Quel'Thalas and laid siege to the elves' crumbling defenses. Sylvanas Windrunner, the Ranger-General of Silvermoon, put up a valiant fight, but Arthas eventually eradicated the high elf army and battled through to the Sunwell. In a cruel gesture of his dominance, he even raised Sylvanas' defeated body as a banshee, cursed to endless undeath in the service of Quel'Thalas' conqueror.

Ultimately, Arthas submerged Kel'Thuzad's remains within the holy waters of the Sunwell. Although the potent waters of Eternity were fouled by this act, Kel'Thuzad was reborn as a sorcerous lich. Resurrected as a far more powerful being, Kel'Thuzad explained the next phase of the Lich King's plan. By the time Arthas and his army of the dead turned southward, not one living elf remained in Quel'Thalas. The glorious homeland of the high elves, which had stood for more than nine thousand years, was no more.

 
 
 

Archimonde's Return and the Flight to Kalimdor

Once Kel'Thuzad was whole again, Arthas led the Scourge south to Dalaran. There the lich would obtain the powerful spellbook of Medivh, and use it to summon Archimonde back into the world. From that point on, Archimonde himself would begin the Legion's final invasion. Not even the wizards of the Kirin Tor could stop Arthas' forces from stealing Medivh's book, and soon Kel'Thuzad had all he needed to perform his spell. After ten thousand years, the mighty demon Archimonde and his host emerged once again upon the world of Azeroth. Yet Dalaran was not their final destination. Under orders from Kil'jaeden himself, Archimonde and his demons followed the undead Scourge to Kalimdor, bent on destroying Nordrassil, the World Tree.

In the midst of this chaos, a lone, mysterious prophet appeared to lend the mortal races guidance. This prophet proved to be none other than Medivh, the last Guardian, miraculously returned from the Beyond to redeem himself for past sins. Medivh told the Horde and the Alliance of the dangers they faced and urged them to band together. Jaded by generations of hate, the orcs and humans would have none of it. Medivh was forced to deal with each race separately, using prophecy and trickery to guide them across the sea to the legendary land of Kalimdor. The orcs and humans soon encountered the long-hidden civilization of the Kaldorei.

The orcs, led by Thrall, suffered a series of setbacks on their journey across Kalimdor's Barrens. Though they befriended Cairne Bloodhoof and his mighty tauren warriors, many orcs began to succumb to the demonic bloodlust that had plagued them for years. Thrall's greatest lieutenant, Grom Hellscream, even betrayed the Horde by giving himself over to his baser instincts. As Hellscream and his loyal Warsong warriors stalked through the forests of Ashenvale, they clashed with the ancient night elf Sentinels. Certain that the orcs had returned to their warlike ways, the demigod Cenarius came forth to drive Hellscream and his orcs back. Yet Hellscream and his orcs, overcome with supernatural hate and rage, managed to kill Cenarius and corrupt the ancient forestlands. Ultimately, Hellscream redeemed his honor by helping Thrall defeat Mannoroth, the demon lord who first cursed the orcs with his bloodline of hate and rage. With Mannoroth's death, the orcs' blood-curse was finally brought to an end.

While Medivh worked to convince the orcs and humans of the need for an alliance, the night elves fought the Legion in their own secretive ways. Tyrande Whisperwind, the immortal High Priestess of the night elf Sentinels, battled desperately to keep the demons and undead from overrunning the forests of Ashenvale. Tyrande realized that she needed help, so she set out to awaken the night elf druids from their thousand-year slumber. Calling upon her ancient love, Malfurion Stormrage, Tyrande succeeded in galvanizing her defenses and driving the Legion back. With Malfurion's help, nature herself rose up to vanquish the Legion and its Scourge allies.

While searching for more of the hibernating druids, Malfurion found the ancient barrow prison in which he had chained his brother, Illidan. Convinced that Illidan would aid them against the Legion, Tyrande set him free. Though Illidan did aid them for a time, he eventually fled to pursue his own interests.

The night elves braced themselves and fought the Burning Legion with grim determination. The Legion had never ceased in its desire for the Well of Eternity, long the source of strength for the World Tree and itself the heart of the night elf kingdom. If their planned assault on the Tree was successful, the demons would literally tear the world apart.

The Battle of Mount Hyjal

Under Medivh's guidance, Thrall and Jaina Proudmoore - the leader of the human forces in Kalimdor - realized that they had to put aside their differences. Similarly, the night elves, led by Malfurion and Tyrande, agreed that they must unite if they hoped to defend the World Tree. Unified in purpose, the races of Azeroth worked together to fortify the World Tree's energies to their utmost. Empowered by the very strength of the world, Malfurion succeeded in unleashing Nordrassil's primal fury, utterly destroying Archimonde and severing the Legion's anchor to the Well of Eternity. The final battle shook the continent of Kalimdor to its roots. Unable to draw power from the Well itself, the Burning Legion crumbled under the combined might of the mortal armies.

 

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